32768 Invaders

32768 Invaders

di AvshalomHeiro
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32768 Invaders

Voto:
2.4
Rilasciato: March 21, 2010
Ultimo aggiornamento: March 21, 2010
Sviluppatore: AvshalomHeiro

Tag per 32768 Invaders

Descrizione

A Space Invaders style shooter with a retro aesthetic, randomly generated invaders from a possible 32768, hence the name.

Kill the Invaders
Catch gold to up your
multiplier Missing
gold decreases it
Donโ€™t Panic
DONโ€™T DIE

Now with difficulty settings, easy lowers the rate of enemy fire and reduces the number of spread shots. The trade off is that it now takes two gold pieces to increase your multiplier.

Come si gioca

space to fire
arrows to move
0 toggles sound

Aggiornamenti dello sviluppatore

Mar 21, 2010 8:06am

Kongregate API for highscores should work now.
Highscores previously achieved will be lost however as the game now distinguishes between highscores on Easy and Hard.

Commenti

0/1000
UziMonkey avatar

UziMonkey

Apr. 15, 2010

0
0

That was interesting. Not very fun in the end though, 2/5. I did like the retro graphics and sound, but randomly generated enemies are not interesting.

Tukkun avatar

Tukkun

Mar. 23, 2010

0
0

Too much spacebar-bashing. Randomly generated invaders are good though.

lkkillian avatar

lkkillian

Mar. 21, 2010

0
0

I must be retarded, stupid game. 1/5

VDOgamez avatar

VDOgamez

Mar. 21, 2010

0
0

I think I saw a game with the same thing for randomly generated invaders. It always makes really cool looking ones.

AvshalomHeiro avatar

AvshalomHeiro

Mar. 21, 2010

0
0

I'll work on the kong api.

As for the blank square, that's technically not a bug. the 32768 different invaders correspond to the possible states of a 3x5 grid which is mirrored vertically to create the invaders. Google 'invaders fractal' for method. The blank square is simply the state in which all cells are 'off'. The possibility of blank or having only 1 or 2 cells 'on' is why there is always the green background.