[The Tower of Rain]|Demo

[The Tower of Rain]|Demo

di Cat_Manul
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[The Tower of Rain]|Demo

Voto:
2.6
Rilasciato: June 25, 2020
Ultimo aggiornamento: June 25, 2020
Sviluppatore: Cat_Manul

Tag per [The Tower of Rain]|Demo

Descrizione

Ascend to the top of a mysterious dim spire, on the top of which, beyond the clouds, the rain is born. Solve puzzles while simultaneously studying the behavior of local inhabitants.

Come si gioca

Use:
-Arrows to move;
-E to collect points and light beacons;
-W to wait;
-Q to skip cutscenes and to call game-pause;
-F to switch fullscreen;

FAQ

Cos'è The Tower of Rain (Demo)?

The Tower of Rain (Demo) è un platform roguelike sviluppato da Cat_Manul in cui i giocatori scalano una torre pericolosa piena di trappole e insidie.

Come si gioca a The Tower of Rain (Demo)?

In The Tower of Rain (Demo), controlli il tuo personaggio saltando, arrampicandoti ed evitando ostacoli mentre cerchi di raggiungere la cima della torre senza cadere o morire.

Quali sono le principali caratteristiche di The Tower of Rain (Demo)?

The Tower of Rain (Demo) offre livelli generati proceduralmente, sfide platform e la permadeath: se muori, devi ricominciare la scalata dall'inizio.

The Tower of Rain (Demo) è un gioco single player o multigiocatore?

The Tower of Rain (Demo) è un platform per giocatore singolo focalizzato sul gioco in solitaria e sulla sfida di arrivare il più in alto possibile.

The Tower of Rain (Demo) ha progressione o potenziamenti?

Essendo una demo di un platform roguelike, The Tower of Rain (Demo) si concentra principalmente sull'abilità del giocatore e sul riprovare le run, più che su potenziamenti o sistemi di progressione persistenti.

Commenti

0/1000
JoeKherr avatar

JoeKherr

Jun. 25, 2020

6
0

Player's block should be more pronounce, maybe green? Would be nice if the white blocks that move on wait could be use to eliminate the black blocks if they happen to move on top of one (or vice versa)

Pykrete avatar

Pykrete

Jun. 29, 2020

3
0

Might want to transparency the passable doorways. It wasn't a problem after the first room, but was a bit hard to tell the very first left wall wasn't solid.

JoeKherr avatar

JoeKherr

Jun. 25, 2020

2
0

Interesting demo, think you have a good base for a larger game.

Tola avatar

Tola

Jun. 25, 2020

1
0

Black shapes move exactly when you do, so walking into them doesn't hurt unless they're trying to walk into you. W makes white blocks move toward you. Pink blocks are sharpshooters and you don't move faster than a speeding bullet so it's best to not give them a clear look at you. That should cover basic instructions.

It's a good demo of a puzzle game where the main issue is how many steps you can take. I hope you keep working on it.

yagaodirac avatar

yagaodirac

Jul. 02, 2020

0
0

Need more testing. 1, stucked very soon in the 4th or 5th stage. 2, didn't get the point of what to do .