Screechy Bat
di Crayron
Screechy Bat
Tag per Screechy Bat
Descrizione
**Nuova Modalità Seeded**. Stufo delle infinite corse endurance casuali? Aspetti con ansia il volo libero open world della modalità storia? Allora prova la Seeded Mode! Ti permette di inserire il tuo seed per giocare sempre lo stesso livello. È anche un'anteprima di come si controllerà la modalità Storia! Ti è piaciuto Flappy Bird e i suoi quindicimila cloni? Allora perché non provare una versione con una piccola variazione? Screechy Bat offre tutto il divertimento del volo a colpi d'ali, con la sfida aggiuntiva di non vedere gli ostacoli finché il sonar del pipistrello non li rileva. Sei pronto alla sfida? . (Se riscontri problemi, lascia pure un commento e farò il possibile per risolverli.).
Come si gioca
Modalità Endurance:. Tasto sinistro del mouse = Sbatti/Squilla. Barra spaziatrice = Sbatti/Squilla. Modalità Seeded:. Barra spaziatrice = Sbatti (Devi sbattere per attivare l'aumento/diminuzione di velocità con le frecce). Tieni premuto Freccia Destra = Aumenta velocità/Vai a destra. Tieni premuto Freccia Sinistra = Diminuisci velocità/Vai a sinistra
Aggiornamenti dello sviluppatore
Update 0.29:
-LONG over due update. I’ve been making small fixes, but nothing major. Life has been hectic.
-Added SEEDED MODE, which is a super sweet new game mode in which you can put in whichever six numbers you want and generate a cave of your own. It will be the same every time, as long as you use the same number. So feel free to share your seeds!
-Also changed the controls up a bit, but only in SEEDED MODE, you’ll find that you have a lot more control, you’re able to speed up and slow down, as well as go backwards. (This will be used to get items you may miss! *Though no items are implemented yet.) This is how the game will control in STORY MODE when I finally finish, but what with all these plays I’ll have start working a little bit harder!
As always if there are any issues, bugs or suggestions, please feel free to message me or leave a comment, thanks for playing!
Commenti
Bankzy
Mar. 30, 2015
great but the gaps abit too small, but its supposed to be with the game, you see the sounds reflect i know i know, but its often difficult to get past the 1st one
Hey Bankzy, thanks for being my first comment. In relation to the gaps being too small, they are a bit close together, but they are also fairly narrow, so you don't need to flap between them all too long. I will also more than likely be adding two additional difficulty modes, one easier and one harder. Hope you enjoy the game!
SteveDave22
Mar. 30, 2015
The flapping feels a little too sensitive at times and I often find that the smaller of the two obstacles is completely missed by sonar. However, these feel more like idiosyncrasies of the game rather than bugs that ruin the gameplay. Nice to play a game that's challenging enough to make double digit high scores something to brag about!
ZorGo82
Mar. 30, 2015
Cool game. I really like the ultrasound idea and also the bat facts. Still, it would be much for fun if there was an increase in difficulty. After 30 trials I still only manage to pass a few gaps. To improve the game fun, I'd suggest to the game with evading stalacmites first, then go over to stalactites and finally you could combine the two to get the gaps that become narrower over time. In this way you could also introduce some geology facts ;)
Uh, one more suggestion: There are about 1000 bat species in the world. What if you could choose between different ones?! This might lead to even more bat facts and different difficulties (some are bigger, some have bigger ears, greater wingspan, faster echolocation). Keep up the good work!
Thanks ZorGo! I am working on an increase of difficulty as well as working on doing different bat skins, I'm not sure I'll do each of the 1,240 species. But I do have a couple ideas!
ZorGo82
Apr. 05, 2015
LOL, great easter egg! Oh, now I recognize it: It is a Plecotus auritus throwing with rubber eggs...
Spot on! Haha, glad you like it!
tennesseefats
Apr. 02, 2015
And then I see them to the left when my comment refreshes the screen...