Lute Quest 2

Lute Quest 2

di CuriousGaming
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Lute Quest 2

Voto:
3.4
Rilasciato: March 04, 2012
Ultimo aggiornamento: March 13, 2012
Sviluppatore: CuriousGaming

Tag per Lute Quest 2

Descrizione

Quei fastidiosi demoni hanno rubato l'idolo dell'idle! Riuscirai a recuperarlo? Un epico RPG testuale a combattimenti.

Come si gioca

Questo รจ un gioco idle. Il tuo potente eroe esplorerร  il dungeon e combatterร  da solo, ma puoi aiutarlo un po'. Assegna punti statistica quando il tuo personaggio sale di livello. Ritirati dalla battaglia se sta andando male. . Scegli quanto spesso il tuo eroe deve lanciare magie. Conserva la tua energia magica per i combattimenti piรน difficili. Colpo e Schivata% si riferiscono a un mostro dello stesso livello. Potrebbe essere diverso per i mostri che stai affrontando.

Aggiornamenti dello sviluppatore

Mar 4, 2012 4:02am

For GDFierceDiety, who spent more time playing Lute Quest than I spent making it.

Iโ€™ve made a few changes, as it appears my estimates were a bit off for high level characters.

XP gain is less for high level characters
High level monsters should hit harder
Only dwarves get the toughness bonus now
High level wizards now spend their spell points more recklessly
25 new monsters!

Commenti

0/1000
nimrodplanete avatar

nimrodplanete

Feb. 03, 2015

17
0

Would be nice if there was a reward for completing a dungeon.

JohannasGarden avatar

JohannasGarden

Mar. 16, 2012

52
3

This has gone from being my favorite idle idol game, which is a classification with admittedly little competition, to my favorite of all idle games. It's fun to come back to after leaving it for hours, and the cleverness is fun when I do look during chat. You've really come a long way since your first game! I mean, most developers come a long way since their first game, but I actually remember all of yours ;D

CuriousGaming
CuriousGaming Sviluppatore

I'm glad you like this one! Idle games are a really curious concept. Wikipedia has no entry for them.

mikke85 avatar

mikke85

Mar. 07, 2012

47
3

Here's an idea for you. How about instead of getting random dungeons let a new player always start at a lvl 0 dungeon, if he/she beat it, then he/she goes to a lvl 1 dungeon and so on, same with failing exept you go back a dungeon level. instead of failing a lvl 4 dungeon and then having to go to a lvl 10 dungeon for example.

CuriousGaming
CuriousGaming Sviluppatore

It's sort of like that already. Except there's some randomness in choosing the dungeon, so you don't end up fighting the same monsters all the time.

mikke85 avatar

mikke85

Mar. 07, 2012

55
4

It's a shame this game is so low rates. it's awesome! I really hope you keep updating this!

hofdiddy avatar

hofdiddy

Feb. 21, 2014

25
2

you should get reward (like stats) if you completely explore an entire area without dying! + if you agree.