BattleQuest [ALPHA]

BattleQuest [ALPHA]

di DannyDaNinja
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BattleQuest [ALPHA]

Voto:
3.0
Rilasciato: December 25, 2012
Ultimo aggiornamento: December 26, 2012
Sviluppatore: DannyDaNinja

Tag per BattleQuest [ALPHA]

Descrizione

Una versione *incompleta* e preliminare di un'avventura RPG. Questa è solo una versione base, molte funzionalità non sono ancora state aggiunte. Il gioco è in sviluppo da 17 mesi da quattro sviluppatori diversi: *Shadowgrail*, *Dannydaninja*, *Omazing* e *Darkscanner*. Tutta la musica è di "*Samulis Augustus*":http://samulis.newgrounds.com/. FPS (Frame per secondo) abilitati in questa alpha, se riscontri cali di fps faccelo sapere. Abbiamo caricato questa alpha per ricevere feedback, lascia un commento con i tuoi consigli, potremmo usarli ;)

Come si gioca

Frecce - Muovi. X - Attacco. ASDF - Abilità. E - Parla/Entra/Interagisci. 1 - Usa Pozione Salute. 2 - Usa Pozione Mana. 3 - Mangia Cibo

Aggiornamenti dello sviluppatore

Dec 26, 2012 8:44pm

v1.1:
• Rats can now suffer burning damage
• Player is now 33% faster.
• Added level up system
• Removed Orc enemy
• Reduced lag
• Updated Vcam-stopper
• Fixed a few other minor bugs

Commenti

0/1000
Feffers avatar

Feffers

Dec. 25, 2012

13
1

I really like the art and especially the ability effects. However, the game feels much, much to slow. Animation, walking, ect. Nice work anyway and I look forward to the finished game! (:

gameland avatar

gameland

Dec. 27, 2012

11
1

I love the unlimited HP. but dude those rats had like 20X my health.. for a first fight thats nuts.

DragonArcherZ avatar

DragonArcherZ

Dec. 26, 2012

9
1

One major thing. Why the hell is movement so slow? Make this a quick, pacy casual game to have fun. 3x speed please, it's way too slow right now.

XxV3g3t4xX avatar

XxV3g3t4xX

Dec. 27, 2012

3
0

Awesome new game. and i am surprised that this isn't 15 FPS for me, but about 29.

DannyDaNinja
DannyDaNinja Sviluppatore

29 FPS is the max you can have in this game, so it was running very smoothly for you :)

Lanerinsaner avatar

Lanerinsaner

Dec. 26, 2012

2
0

Plus, another idea I had is to make it when you move to the next scene make it where depending on how many of the enemies you kill it gives you experience. So if people try to run past all of the enemies (and we all know there will be people like that) they don't get any experience in that area. I don't know. Just an idea haha. - LanerInsaner