Dino
di DystralEuphorie
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Dino
Tag per Dino
Descrizione
I am so close to the temple! But I'm hungry!
Come si gioca
w,a,s,d
space
1=view up
2=attack
j=full screen
mouse
Commenti
fractal_b
Feb. 09, 2013
I then saw in a completely different direction some red stuff. First of all, i thought, that this would be hunks of meat or something like that to fill up my energy. But they only increased a "StoneFire" value. Wait, what is that for? I tried to kill a dinosaur again, and voila, it burst into flames (didn't expect that!). With the first dinosaur killed, I had more than enough energy to reach the pyramid (getting killed by thos strange rolling spheres on the way, what are these things, anyway??). Well, running there was tedious at best. After having collected the firestones and killed one dinosaur, there was nothing more to do besides running and climbing. Quite boring.
Last thing: controls... Why do I have to press "2" for attacking and "1" for looking up? Why not using the mouse for both like for the rest of the interaction?
fractal_b
Feb. 09, 2013
Some other tips for the gameplay: Maybe you should scatter the firestones and dinosaurs a little more, on the path to the pyramid. Then make them give a little less energy. Like this, the player has to run from StoneFire to Dinosaur, to StoneFire to Dinosaur etc, you get the idea. Being chased by the big Dino on the run is a good idea. And cut the climbing up the pyramid completely, it is boring. Make combat more accessible, mabe actually throwing the spear or something. Like this you could inlcude interesting fights against those flying dinosaurs. At the moment fighting is a guessing game (am I in reach? Did I hit?).
I like dinos, so I am still interested ;-)
Thank you for your suggestions. I'd like to apply. It is within the realm of possibility, of course. But it is rare that I play oriented ESPECIALLY the killings. I made a game "War Children" which was to condemn too much violence in games. Of course, making a game without killing a dinosaur, it's ugly. Then I'll think about it. But I may not continue this project. By cons, a project I had at heart was DFR, you have also criticized. It is very playable. I advise not to stop and again during a run, but to make a line. And physics game for me, just need to be good gamer. I made an easier version of big trunk. I believe that the recovery was slow in this version and discourages some. In any case, I think this project continue.
fractal_b
Feb. 09, 2013
Well... you put a lot of effort in graphics and sound. Even if you did not create all of them by yourself, piecing them together must have been quite some work. The game falls short on the game play side.
First of all you are thrown in this world without proper hints what to do. You have to somehow reach the pyramid, so much is clear. But you keep dying for (at first) apparently no reason. It took me quite a while before I noticed the energy status in the upper left. After that I tried to kill some dinosaurs, but the attack feedback was not quite clear. I have no idea what my attack reach is and sometimes I have a hard time to figure if I even attacked or not.
NathanR40
Feb. 07, 2013
wait. so you can kill those herbivores for energy right? i try killing the carnivore to no avail. :(
as for the bug sometimes you start with 2000 or less.
quick question: what are fire stones? i doubt its the big spheres as those kill.
I will perhaps hunter version with a slightly different gameplay. Stone fire is flint.
Thism2
Feb. 07, 2013
It is fully possible to complete the game! The gameplay is just not as straightforward as you might think.
However, some of the values doesn't seem to reset properly and it could have a better explanation...