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Necronomicon - Book of Dead Names

Necronomicon - Book of Dead Names

di GamesofCthulhu

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Necronomicon - Book of Dead Names

Voto:
3.8
Rilasciato: February 27, 2011
Ultimo aggiornamento: February 27, 2011
Sviluppatore: GamesofCthulhu

Tag per Necronomicon - Book of Dead Names

Descrizione

Battle once again against the Cthulhu Mythos of HP Lovecraft in this sequel to the Necronomicon Flash Card Game.

Play creatures, characters, ancient tomes, and other cards directly onto the playfield. Attack your opponent while trying to avoid losing all your sanity and becoming 'suicidal'.

Try to survive as the 'stars align' and 1 of 3 different Great Old Ones comes in to play to instill chaos into the game.

Complete rounds, and go for the 'S' rank in all 30 rounds. Try to get all 18 achievements.

And finally, thank you to all my Kongregate friends who are largely responsible for the card artwork.

Come si gioca

Full tutorial in game.

Replaying older rounds - Note, that replaying an earlier round and losing will disable the flashing button for the current round you have yet to play. To get around it, goto to the menu, and load game. You'll then be taken to the latest round you unlocked, but you didn't attempt yet.

Commenti

0/1000
WDDW avatar

WDDW

May. 08, 2011

439
12

I really miss the multiple and random effects of sanity loss from the original game, always unpredictable (that's the meaning of insanity!). You never knew what could happen, and, best of all, you had to adapt your gameplay to the different obstacles if you want to survive. This game is not the same without that "chaos factor"...

TheWaaagh avatar

TheWaaagh

Jul. 28, 2011

337
9

Was so excited for this sequel... started playing, wasn't bad. Then one game my sanity finally reached zero. "Ooooooo" I said to myself, "I wonder what awesome game changer I'll get this time? Xenophobia? Schizophrenia? Some awesome Megalomania?" Then.... nothing. I just couldn't play cards until I got my sanity back up. I loved the original because sanity was more than just a mana point counter, it actually effected the game and gave it more depth than just "keep beating the enemy with the most cost effective cards." Is this sequel just a cruel joke from the elder gods to make me go insane from withdrawal of a true successor to the original?

SuitedCriminal avatar

SuitedCriminal

Apr. 07, 2011

285
15

I've been waiting a long time for this sequel, and I'm so glad it's finally here!
Some things I love about this game include:
The wide range of cards now available, the amazing artwork (if i do say so myself ;) ), the achievements and the new level select and ranking system.
However, I believe the game could be vastly improved with 2 small features - when loading the game, it should go to the level select screen, instead of going straight into a match.
The other feature is the card library. I miss this feature from the first game, where you could view the entire list of cards in the game with ease.

Another thing I miss is the ability to unlock cards as you play through. I really enjoyed playing with a limited deck at first and then expanding it as i progressed through the game.

However, I thoroughly enjoy this game, and well done for managing to create another masterpiece!
5/5, and favourite!

Matpmar avatar

Matpmar

Jun. 05, 2011

281
15

This game desperately needs badges. Including one for making Cthulhu go insane.

Rhygadon avatar

Rhygadon

Mar. 10, 2011

344
21

I loved the first game, and was happy to see a sequel ... but overall I'm finding this one much less compelling. Specifically:
- Sanity loss is almost never a factor, since sanity totals usually stay so high that it's irrelevant. Thus one of the major balancing factors of the original game is eliminated, and many cards lose their significance. Discarding for sanity is never necessary, and playing a high-cost card doesn't feel like a difficult choice.
- The game seems way too easy overall. I only lost 3-4 games on the way to completion, and got S rank on the first try in all but about 5 cases. I was sad to see that even Great Cthulhu had far weaker stats than I did.
- I hope the challenge modes from the first game will return; they provided most of the replay value for me.
Sorry for all the negativity -- it's still a great concept, I just hope it can reach its potential!