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Looming
di GregoryWeir
Looming
Tag per Looming
Descrizione
This game is about two lovers named January and September.
No, wait; it's about a group of people who don't believe in the sky.
No, it's about a pantheon of scientific disciplines.
Or maybe it's about an ancient beast who knew exactly when it was going to die, and how.
It's about a place. A place called Looming.
Come si gioca
Arrows move.
X performs actions. Sometimes you need to hold X down.
C accesses your collection of artifacts.
Commenti
A1phaKn1ght
Mar. 23, 2012
I know the point of the game is feeling overwhelmed, but it would be nice if September made a map of The Looming as he explored. Not a detailed one, but one that at the very least looked like a sketch.
RubyLune
Oct. 04, 2012
Dear September,
I'm running off because of your infatuation with this damn place.
I'll stay with October.
Love,
January
P.S.: I don't know if you got the mini-map I sent you...
samrules4eva
Aug. 21, 2010
For anyone who is stuck on the endings: 1: simple, tap 'x' on the portal just below where you start. 2: similair to 1, but you must be in the map for atleast 1 minute. 3: find all the signposts, and then go south from the final signpost to find a portal. 4,5,6,7: Collect all of one artefact, and then find the location that opens when you find all of one item. 8: Find the portal, near the top of the map, in the middle. 9: First, find the four signposts in each corner of the map. Then go to the lights, and change them to the direction needed. For example, SW star shines East means you must turn the bottom left light so it shines east.
Please rate up, so other gamers can see this mini-walkthrough!
dariuslol
Aug. 20, 2010
Dear January,
Looming is a very interesting place indeed, but I'm in desperate need of your love. And a minimap, for this place is so big and I get lost surprinsingly often.
I shall give this game a 5/5 when I get home.
Yours,
September
Demaldon
Aug. 20, 2010
I loved how the game forced you to put the pieces of the puzzle together (both literally and figuratively) by yourself. You weren't spoon-fed the story like in other games, instead you received but fragments, and eventually, a whole picture. That players received outside perspectives on the various races (e.g Lorem's views on Seecha machines, Seecha's thoughts on the Lorem pantheon) in addition to traits and history about each race also added a lot to the story, giving players a glimpse of the relationship between the two races, and the Oarbor. It also fell upon the player to make the connection between two puzzles, such as the Star signposts and the lights, and the signposts themselves. My only complaint is that it is sometimes difficult to find out where to start solving the puzzles (e.g one signpost reads "East of the Second Signpost", but if the player doesn't know where the first one is, it is bound to cause some confusion)