v1

v1

di HappyGoth
Segnala un bug
Segnala gioco
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v1

Voto:
2.3
Rilasciato: February 25, 2011
Ultimo aggiornamento: February 25, 2011
Sviluppatore: HappyGoth

Tag per v1

Descrizione

I have decided to develop games, so hereโ€™s the first iteration of my first game.

The end product will be something akin to Chaos Engine, with procedurally generated weapons and environments, possibly going multi-player with Facebook integration.

But these projects have to start somewhere, and if i donโ€™t release a game when it becomes playable it will be a project for the rest of time and never see the light of day, so Iโ€™ll be releasing it in stages as and when I make them.

So keep your eyes open for v2. Which will be unfathomably better than v1.

Come si gioca

WASD: Move
Mouse: Aim
Click: Fire
P: Pause

Commenti

0/1000
OceanSpud avatar

OceanSpud

Feb. 25, 2011

3
0

decent start,

A few easily implementable suggestions:

1) hold down mouse = continuous fire

2) have the speed accelerate and decelerate appropriately

3) give it an ending, at five kills say congratulations so at least the gamer has a sense of accomplisment

Not the worst game on here by far,

mobsie666 avatar

mobsie666

Feb. 25, 2011

1
0

Take it away. Bring it back better. Then I'll rate it. It's only a 1/5 right now. I'd say You've put it up way to early.

master54100 avatar

master54100

Feb. 25, 2011

1
0

so when creating things to fight there are 2 ways to do it, one creature that is as stong as or stronger than the player or lots of not so strong drones, you seem to have found a frustrating middle ground where every enemy fires about the same as the player and has more health than the player.

HappyGoth avatar

HappyGoth

Feb. 25, 2011

2
1

Thanks for the comment.

The click to fire is a design choice as I'll be putting in different weapons including an automatic fire so this is meant to represent a pistol. The aim is to have the circle replaced by a walking human sprite once I get the artwork started, which is why I've avoided acceleration, I may put a bit in later to smooth out the animation.

A positive ending is a one I may put into v2, the final game should have a persistent world but I can put it in for the smaller, self contained games.

tannerboy45 avatar

tannerboy45

Feb. 25, 2011

1
1

i agree ^^^^^^^^^^^^^^