Kongbot In Love
di HeynongMan
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Kongbot In Love
Tag per Kongbot In Love
Descrizione
Help Kongbot find the love of his life after she is stolen by a crow.
I forgot to reset the _x and _y coordinates of the stage in the final scene, so now you can't see it. If you're wondering what happens when you walk through the final door, you can see it by following this link:
http://www.fastswf.com/wxGc7iU
Come si gioca
Arrow Keys to move, Up to jump and double jump, Down to go through doors, Space to restart a level if you're stuck. Collect hearts to open doors.
I forgot to reset the _x and _y coordinates of the stage in the final scene, so now you can't see it. If you're wondering what happens when you walk through the final door, you can see it by following this link:
http://www.fastswf.com/wxGc7iU
FAQ
Cos'è Kongbot in Love?
Kongbot in Love è un puzzle platform sviluppato da HeynongMan su Kongregate in cui guidi Kongbot attraverso livelli impegnativi.
Come si gioca a Kongbot in Love?
In Kongbot in Love controlli un robot e lo aiuti a superare ostacoli ed enigmi per raggiungere la fine di ogni livello.
Quali sono le caratteristiche principali di Kongbot in Love?
Kongbot in Love offre numerosi livelli platform, meccaniche puzzle uniche e richiede movimenti precisi e tempismo per avere successo.
Chi è lo sviluppatore di Kongbot in Love?
Kongbot in Love è stato creato da HeynongMan ed è disponibile sulla piattaforma browser di Kongregate.
Kongbot in Love è un gioco single player o multigiocatore?
Kongbot in Love è un puzzle platform per giocatore singolo focalizzato su abilità individuale e risoluzione di enigmi.
Commenti
Brainstorm_Ent
Jun. 04, 2016
Great game! I'll rate 4/5! However, you need to change some things after the game jam is over... 1- An actual death sprite and amount of lives before death. 2- Instead of forcing the player object to the next block when standing on the edge of a block, one should actually be kept standing on the block. 3- Add some music! Otherwise, great, simple game.
ohsatgames
Jun. 04, 2016
Stupid penguins with their stupid ice cube machines...
I like the fluency of the gameflow (From cutscene to gameplay to hub world to stage without interruption). The collision detection needs some work though, it's a bit too easy to slip off platforms.
HeynongMan
Jun. 03, 2016
I forgot to reset the _x and _y coordinates of the stage in the final scene, so now you can't see it. If you're wondering what happens when you walk through the final door, you can see it by following this link: http://www.fastswf.com/wxGc7iU
Kasmilus
Jun. 05, 2016
That falling of the edges :( It can't work like that when you require precise jumping on platform, annoying thing! Apart from that, lovely game :D