Alpha Parkour Madness

Alpha Parkour Madness

di KierL
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Alpha Parkour Madness

Voto:
2.0
Rilasciato: November 24, 2013
Ultimo aggiornamento: November 30, 2013
Sviluppatore: KierL

Tag per Alpha Parkour Madness

Descrizione

*Alpha v0.1.1* In this game you have to navigate the dark world jumping around with your crappy flashlight.

This is the very first version of a game I will be updating over the next year hopefully.

Come si gioca

wasd to move
space bar to jump
P for the menu
F for fullscreen

Commenti

0/1000
Chatbot avatar

Chatbot

Dec. 04, 2013

2
0

I really like the atmosphere, but I'd like to know a bit of a story, or, why I am doing what I'm doing. Even if the story is simple.

Also, you can turn the test room into a tutorial course for players to learn how to play the game. There's more I want to say, but, this will be all for now. I hope this helps you (end)

KierL
KierL Sviluppatore

Thank you for the feed back i well definitely try to add a mouse lock and create morel levels this was more of a concept thing and i hope to expand it into a full story. at the moment i am using the default fps controller but in the future i hope to tweak it so that it works better for the game. I like your idea for the tutorial level and well most likely use it , thank you. If you notice anything else that could be fixed please dont hesitate to tell me i really appreciate your input.

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Chatbot

Dec. 04, 2013

2
0

When I press 'M' to go into the menu, it would be nice if the 'Play' button didn't restart me at the beginning of the first level. It acts as a reset, so label it as such so that there isn't confusion. You should add, by the way, a way to leave the menu in game. Once 'M' is pressed, you cannot leave the menu. (cont.)

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Chatbot

Dec. 04, 2013

2
0

Some glitches that I noticed that may not have been intentional, you can corner jump off of ledges and obstacles to get more height than it might not have been intended. One of the pillars, I was able to phase through. I do not know why. I could not repeat this.

Without having the mouse locked, it will be a huge nuisance to players and make navigation hard as you can't be certain when you are actually going straight. (cont.)

Chatbot avatar

Chatbot

Dec. 04, 2013

2
0

Okay, so, my critism. As I said, this is a good start, however, you have made the start of the game too difficult for the casual gamer. You should have a tutorial sequence to explain the game controls and mechanics. In this particular place, it'd be best to not trap the player so that they can get used to the controls and physics of your game without having to start over from the start again and again. (cont.)

Arecaina avatar

Arecaina

Nov. 27, 2013

2
0

Highly needs working out sensativity controls would be good other than that I don't know what to say..just needs alot of work

KierL
KierL Sviluppatore

thank you I know it needs a lot of work I am aiming for weekly updates until beta.