Hade
di Kir_Un
Hade
Tag per Hade
Descrizione
Hade è un puzzle game minimalista puro, basato sulla risoluzione di problemi spaziali con meccaniche classiche di 'costruzione livelli' e 'riflessione'. Se ti piace, lascia una valutazione o un commento. Grazie!
Come si gioca
Tieni premuto il tasto sinistro del mouse per spostare gli elementi. Premi il tasto destro per ruotarli. Premi il tasto sinistro su qualsiasi presa per lanciare i raccoglitori. La barra spaziatrice li lancia anche. Premi un tasto del mouse durante il lancio per tornare alla modalità costruzione.
Commenti
MLGames
Sep. 17, 2016
Really great concept! Love the graphics and sound! The only thing that distracted me were pixelated edges of some sprites(low resolution ?).
There some problems with html5, I guess. I will try to look into it and fix.. Thank you for comment!
zeeshahmad
Sep. 17, 2016
... but other than that, I think it is beautifully setup
zeeshahmad
Sep. 17, 2016
The game setup is simple and easy to understand. However, the controls are a bit of a learning curve - I would use left click for both rotating and dragging. Having said that, to distinguish between the two you could setup a threshold distance the mouse must move after mouse down, before a rotation command changes to a dragging instead - just a suggestion (it will be more complicated for you, but simpler for the player).
Also when you complete a level, don't go back to the menu but just move to the next level.
Idea with threshold and one mouse button is great. I am just afraid it could be not enough space in big rooms to rotate elements. Anyway, I will experiment with it, thanks for reply!
SpiderFighter
Oct. 19, 2016
It's elegant and beautifully designed. ongrats on being Greenlit! I've featured it at the Puzzle Lover's Steam Group at http://steamcommunity.com/groups/puzzlelovers/discussions/0/340412122402762019/ (and if this is an inappropriate post, please delete it). Cheers!
tennesseefats
Sep. 29, 2016
cool idea. needs a better tutorial since it's not exactly obvious what to do - the drag on the second level for example.