Return to Tolagal

Return to Tolagal

di Mattahj
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Return to Tolagal

Voto:
3.2
Rilasciato: November 19, 2013
Ultimo aggiornamento: January 22, 2014
Sviluppatore: Mattahj

Tag per Return to Tolagal

Descrizione

Un roguelike veloce a turni per il tuo browser. Giochi nei panni di un eroe senza nome deciso a entrare nel dungeon di Tolagal e distruggere tutto il male al suo interno! Crediti: - Programmazione: mattahj. - Pathfinding nemici: http://www.pointofimpactjs.com/plugins/view/19/a-for-entities. - Colorazione sprite: https://github.com/deakster/impact-imageblender. - Tileset & sprite: http://oryxdesignlab.com/sprites/16-bit-fantasy-sprite-set. - UI art: http://opengameart.org/content/golden-ui. - Effetti sonori: http://opengameart.org/content/rpg-sound-pack

Come si gioca

Tocca o usa le frecce per muoverti e attaccare. Puoi usare i tasti numerici (1, 2, 3) per attivare rapidamente gli oggetti. Premi la barra spaziatrice per terminare il turno in anticipo. Se la finestra di gioco perde il focus e i controlli da tastiera non funzionano, fai clic destro e poi clicca sulla finestra di gioco per ripristinare il focus.

Aggiornamenti dello sviluppatore

Nov 21, 2014 12:42pm

Hi guys!

The Depths of Tolagal, the sequel to Return to Tolagal is out now! I think it is a big improvement and I hope you try it out :)

Get it here: http://www.the-depths-of-tolagal.com/

Cheers!

Commenti

0/1000
Cassus avatar

Cassus

Nov. 20, 2013

4
0

Hi again! The descriptions are much more clear now, and I look forward to the weapon updates. While you're in there, could you make it possible to re-activate the shields when they have less than their max damage absorbed? It's mildly annoying to have my protect 4 shield stuck on 1 because the last enemy didn't -quite- get through it before I killed him.

Mattahj
Mattahj Sviluppatore

Yeah, I agree. I have already written the code to let you refresh shields - it will go up the next time I do a release :)

Vladeus avatar

Vladeus

Dec. 18, 2013

3
0

The recent addition of sound and further modifications to AP usage are very welcome changes that have improved game-play substantially! Kudos on the improvements and your enduring commitment to improving the game! I'm glad I withheld my rating pending changes, as I can now acknowledge your efforts with a full 5-star rating. Keep up the good work!

Mattahj
Mattahj Sviluppatore

Thanks! That's awesome to hear :) There is still a lot more to do - Soundscape/Music, more levels, an ending, etc. I don't get a whole lot of time to work on the game but there should be an update at least once a month, so keep checking back!

Cassus avatar

Cassus

Nov. 20, 2013

4
0

It would also be nice if there was a reward of some kind for killing monsters (there's no XP and they never drop loot better than what you find lying on the ground). I bet you could double this game's rating by adding a level-up system.

Cassus avatar

Cassus

Nov. 20, 2013

3
0

Fun roguelike. It needs a better tooltip system (I had no idea what "power" meant until I read the comments), and it would be nice if there were pros and cons to each weapon type (as it stands, a warhammer is just -better- that a battleaxe, hands down).

Mattahj
Mattahj Sviluppatore

Agree :) The next feature I want to add is different kinds of special attacks for different weapon types e.g. stun for the warhammer, bleed DoT for the battle axe, etc

CharmDragon avatar

CharmDragon

Dec. 04, 2013

2
0

Does the game have an end? I haven't been able to get past the 5th floor...

Mattahj
Mattahj Sviluppatore

There are three sections at the moment, each with 2 to 3 levels. Undead, Bats, Slimes (Section 1), Tough Undead, Necromancers and mages (Section 2), Orcs & Ogres (Section 3). After Christmas I'm going to add lots more sections!