Orange Roulette

Orange Roulette

di Matzerath
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Orange Roulette

Voto:
3.6
Rilasciato: February 25, 2013
Ultimo aggiornamento: March 04, 2013
Sviluppatore: Matzerath

Tag per Orange Roulette

Descrizione

Un’arancia imprigionata gioca una partita mortale nella speranza di ottenere la libertà. Ma verrà spremuta troppo?

Come si gioca

Controllo con il mouse. Clicca sulle schermate della storia per continuare. Clicca il pulsante dell’azione scelta nella schermata di gioco.

Commenti

0/1000
urmelhelble avatar

urmelhelble

Feb. 25, 2013

71
1

Read "An imprisoned orange ..." and knew I had to play this game.

Frozen_Fire99999 avatar

Frozen_Fire99999

Feb. 26, 2013

53
1

Reporting a bug: CPU counts the number of shots, but if it gets the inevitable choice of shooting itself the 6th spot, the game doesn't advance and flickers. For the rest: ok game, is there a story tied to it if you survive X times? if yes, I'd like to have checkpoints.

Matzerath
Matzerath Sviluppatore

I think I fixed it. The AI obviously got too smart and stopped playing.

afart106 avatar

afart106

Mar. 13, 2013

49
1

Those are some scary faces...

Nickyfazzo avatar

Nickyfazzo

Jun. 13, 2013

61
2

I wish there was a way to continue. The faces are part of what I like about the game. I want to see them all, but I don't want to have to keep starting over.

Irasfel avatar

Irasfel

Feb. 25, 2013

64
4

Man... played it a few times. Y'know the graphics are interesting, the idea is pretty intense - all in all a good piece of work technically. But I found even in a video game, the idea of russian roulette - specially with some other poor SOB dragooned in too - was just too much for me. Felt creepy fast, so... yeah. Umm - well done I 'spose, but subject matter just isn't a good thing for me. Known too many people to walk down that road I guess?

Matzerath
Matzerath Sviluppatore

I respect your opinion on this. In a world full of gun video-games, with almost no causality, empathy, or fear, I figured this was the only way I could possibly instill that. I wanted it to be scary. I made it as ridiculous as possible otherwise -- oranges, a blue and pink toy gun, puns -- but even with those things I think it's very tense and disturbing, which was the effect I wanted, as opposed to feeling empowered as you blast through endless waves of whatever.