Flash's Bounty
di Megabyteceer
Flash's Bounty
Tag per Flash's Bounty
Descrizione
Flash's Bounty è un gioco di ruolo online. Sei uno dei cavalieri di Re Maximus. Devi mantenere sicura la West Liberon e proteggere le città dagli attacchi dei barbari. Re Maximus ha promesso la ricompensa reale a chi troverà la Spada dell'Unicorno. Preparati a partire per trovarla! Ti aspettano avventure incredibili e colpi di scena inaspettati.
Come si gioca
Usa il mouse o le frecce della tastiera per muovere l'eroe, raccogli tesori, arruola soldati e vinci le battaglie.
FAQ
Cos'è Flash’s Bounty?
Flash’s Bounty è un gioco fantasy di strategia a turni e avventura sviluppato da Megabyteceer, ispirato ai classici come King's Bounty.
Come si gioca a Flash’s Bounty?
In Flash’s Bounty, controlli un eroe che viaggia su una mappa del regno, recluta unità, completa missioni e combatte nemici in battaglie a turni.
Quali sistemi di progressione ci sono in Flash’s Bounty?
Flash’s Bounty utilizza un sistema di progressione in cui guadagni oro, recluti eserciti più forti, collezioni artefatti e sali di livello completando missioni e sconfiggendo nemici.
Quali sono le principali caratteristiche di Flash’s Bounty?
Le caratteristiche chiave di Flash’s Bounty includono un’avventura guidata dalla storia, gestione dell’esercito, battaglie a turni e una mappa del mondo con missioni ed esplorazione.
Flash’s Bounty è un gioco single player?
Sì, Flash’s Bounty è un gioco di strategia per giocatore singolo focalizzato su una campagna in solitaria.
Aggiornamenti dello sviluppatore
- fixed dungeons in unlimited mode;
- spellfixes;
Commenti
QuinaRose
Nov. 03, 2014
Fair warning: If you see anything that looks like a ghost and you have faries or peasents in your army, flee. Just run. Otherwise you're gonna have a stack of 500 ghosts or so that will wipe the floor with you whenever you go near, and no, the gold you've been stashing will not buy back your army. Failure is unforgiving in this game, especially around ghosts.
coyotik
Nov. 03, 2014
A few glitches and game issues that need sorting:
1) limit ghosts to leadership and make them permanent (but perhaps slightly weaker). The former will prevent abuse within battle and the latter will prevent replay trick
2) gold is not updated until returning to world screen
3) we need attack/defend choice in battles. It's a pain to see my pixies getting plastered because they insist on suicide charges
4) the randomness of dwellings and spells plays a too big factor in the game. Getting teleport/bind makes a huge difference compared to speedup.
5) reserve slots please, so that we can carry around another army or reinforcements for one max stack.
6) a bit more info about spells (i.e. how effective is shield?)
4/5 so far
badub
Nov. 02, 2014
fun game but there's a definate problem with the gold collection, i ran out of battles and ran out of chests so now i have to litterally just wait till i get enough. No active way of gaining except for barrels, and that sucks.
ColdLucas23
Nov. 03, 2014
if you want us to be afk to get money and keep playing, at least remove that auto-pause feature.
Terpe
Nov. 02, 2014
I see 2 small issues, both with gameplay.
The first one is with dying and boats, should have some way of summoning a boat. Like at a port where you buy them, spend half of the amount to buy one to have them tow your boat to you. That way you don't have 4 or 5 boats hanging out at various locations that are fairly useless to you since you can only drive one at a time.
The second issue is gaining money, It doesn't look like there is much of a way to farm coin so that you can build up an army. I have not played a whole lot yet so not sure if things spawn so you can go coin farming to buy your army up.