Idle Grindia: Dungeon Quest

Idle Grindia: Dungeon Quest

di Moczan
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Idle Grindia: Dungeon Quest

Voto:
4.0
Rilasciato: May 31, 2020
Ultimo aggiornamento: December 15, 2020
Sviluppatore: Moczan

Tag per Idle Grindia: Dungeon Quest

Descrizione

Sconfiggi nemici, crea oggetti potenti e colleziona animali domestici in questo epico Idle RPG!

Come si gioca

Usa il mouse per interagire con il gioco

Aggiornamenti dello sviluppatore

Sep 18, 2024 11:21am

Badges

Badges were added to the game! They will trigger retroactively if you’ve progressed far enough or you can use them to guide your initial playthrough!

If you have an issue with a badge not triggering directly after you complete it, go to Settings and press the manual Save Game button, it will sync your stats with Kongregate server and sort out all missing achievements!

FAQ

Cos'è Idle Grindia: Dungeon Quest?

Idle Grindia: Dungeon Quest è un idle RPG dungeon crawler sviluppato da Moczan, dove controlli un eroe che affronta infiniti piani di un dungeon.

Come si gioca a Idle Grindia: Dungeon Quest?

In Idle Grindia: Dungeon Quest mandi il tuo eroe a combattere ondate di nemici in automatico, raccogli bottini, potenzi l'equipaggiamento e sblocchi abilità potenti per avanzare sempre più in profondità nel dungeon.

Quali sistemi di progressione ci sono in Idle Grindia: Dungeon Quest?

Il gioco offre molteplici sistemi di progressione, tra cui salire di livello con l'eroe, potenziare armi e armature, sbloccare abilità e guadagnare oro e loot dalle spedizioni nel dungeon.

Idle Grindia: Dungeon Quest supporta il progresso offline?

Sì, Idle Grindia: Dungeon Quest supporta il progresso offline, quindi il tuo eroe continua a combattere e raccogliere ricompense anche quando non stai giocando attivamente.

Su quali piattaforme puoi giocare a Idle Grindia: Dungeon Quest?

Idle Grindia: Dungeon Quest è disponibile su browser web tramite la piattaforma Kongregate.

Commenti

0/1000
Buzzkills avatar

Buzzkills

Jun. 02, 2020

699
9

TOOLTIPS. Hovering over buffs and skills should give me info about it.i have no idea what the buffs or debuffs are on enemies or myself.

SpencerDragon avatar

SpencerDragon

Jun. 04, 2020

408
8

It's a solid start, but this type of game needs a lot more information. Right now there's a main page giving base stats, but we need a detailed breakdown of all stats and where they come from. How much total % gold and material are we getting and from what places? What's our first strike chance? How much exp do we have and what do we need in total to level? A lot of the greats in this category have a page dedicated to stat breakdowns and what sources contribute to them, and it is more helpful than one thinks, it helps you know what's working where and how to plan builds to cover weak points.

NoNoseCorallo avatar

NoNoseCorallo

Jul. 04, 2020

33
0

1. As other says, balancing the material gain/needed/resold value would be great
2. Skills has too many page, shrinking how much space each skill take or gave category on passive skill I would be great
3. Adding marker or some kind of notification on upgrade-able or enhance-able recipe would also helpful

jrmcg avatar

jrmcg

May. 09, 2020

359
8

Why is there no Craft2 materials given when you sell back an item? We have to use it to make them, so why not give some back?

Buzzkills avatar

Buzzkills

Jun. 06, 2020

365
11

Silver bars (im assuming since theres no tooltips yet) seem to be the bottleneck for me. Really need to know where materials can be found.