First Person Shooter

First Person Shooter

di Moneybags
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First Person Shooter

Voto:
3.2
Rilasciato: December 22, 2010
Ultimo aggiornamento: December 25, 2010
Sviluppatore: Moneybags

Tag per First Person Shooter

Descrizione

Grazie a tutti per le fantastiche recensioni e valutazioni! Come scritto sotto, non me l’aspettavo, ma è bello ricevere feedback così positivi :D Leggi le istruzioni, perché potrebbe non essere chiaro cosa fare nel gioco :P Non mi aspetto buone recensioni, questo gioco era un progetto universitario e non pensato come vero gioco, ma volevo davvero testare il nuovo supporto Unity su Kong. Questo è un FPS molto semplice che ho realizzato per l’università. Non ci sono nemici, serve solo a mostrare che sono riuscito a permettere al giocatore di controllare il gioco con i comandi base FPS, sparare, far apparire bersagli e poterli colpire.

Come si gioca

Frecce per muoversi. Mouse per mirare. Tasto sinistro del mouse per sparare. P per riprendere il controllo del cursore (quando lo fai, il cursore diventa il mirino, quindi evitalo a meno che tu non voglia smettere di giocare). Spazio per saltare. Passa sopra una pila di munizioni per far apparire una cassa, che sono i bersagli. Sparando alle casse ottieni punti. Troverai una porta: attraversandola il gioco finisce. C’è un’area nascosta da qualche parte in questa ENORME mappa. Quando ti avvicini, la tua posizione te lo farà capire. Trovala e scoprirai più bersagli e una simpatica sorpresa pasquale-natalizia!

Aggiornamenti dello sviluppatore

Dec 22, 2010 6:57pm

Ok, since I still feel like this game isn’t as much as a game as you all deserve, and since I’m way too early in my course to make the game I’d want to make, I’m going to do what I can to give everyone something to do once they get bored jumping off the map :P You will now see 5 large crates falling from the sky in the distance. These will bounce around for a while after hitting the ground, and you can spend some time chasing them and trying to take them out, or wait til they stop and try to find them all. Again, I’m at the very begining of my course, but I will try to add small things like this to keep the game fun for a few more minutes, so check back each day!

Game now hides your cursor, use the black dot as a reticule.

New: Since i got a much better reaction from you guys than I expected, i’ve added in some extra targets to shoot at – just more crates along the ridge and courtyard, BUT there is also now “secret area” :P More crates there and I guess it’s just something fun for you guys to try and find, you’ll know it when you do!

Removing the ACDC track, forgot to take it off before upload, and I’m pretty sure im not allowed to use it on kong :/

“Quit” buttons on the menus will not work. They are for a console-based build. I’ll probably remove them soon.

Commenti

0/1000
Drakedurbin avatar

Drakedurbin

Dec. 30, 2010

56
2

It would be awsome if there were enemies who fought back. For example: dinosaurs, zombies, or other players. Well, among other obvious things like the machine gun being automatic, a real reticle, blah blah.

amanwithacause avatar

amanwithacause

Dec. 23, 2010

92
5

*goes through forest* when the hell is this going to end? *gets lost*

foxtrot472 avatar

foxtrot472

Dec. 22, 2010

138
11

*falling off map* "Oh noez! Map come back" *map doesn't come back* Forever in the dark void :(

Moneybags avatar

Moneybags

Dec. 22, 2010

152
13

Try exploring the map! It's huge! Sorry for such a bad upload guys, but as I said in the description, it was never meant to be a proper game, just bringing together some early skills on my first class.

jakpak avatar

jakpak

Dec. 23, 2010

75
6

Wow, i read the comments about it being large and i though yeah its going to be ok, but after i got to the top of the cliff i was like.. wow.. truly a massive game mate, great potential of your put a targeting reticle , and of course zombies that came form the woods, and different guns.