Not Your War
di PLyczkowski
Not Your War
Tag per Not Your War
Descrizione
Un gioco di fantascienza in cui piloti la tua nave tra sciami di nemici su un pianeta devastato dalla guerra.
Come si gioca
WSAD per muovere la nave, mouse per mirare e sparare. Per mettere in pausa e disattivare il suono premi Esc durante il gioco e usa il pulsante muto. Per chi ama leggere e si infastidisce per i buchi di trama, qui c'è tutta la storia: http://plyczkowski.autokoncept.pl/wp/?p=2056. Il gioco richiede molte risorse CPU, assicurati di non avere troppe schede aperte durante il gioco. Funziona molto bene su Google Chrome.
FAQ
Cos'è Not Your War?
Not Your War è un gioco di strategia in tempo reale sviluppato da PLyczkowski, che vede scontrarsi fazioni di insettoidi e robot nello spazio.
Che tipo di gameplay offre Not Your War?
Not Your War è un mix tra RTS e difesa della base, in cui i giocatori raccolgono risorse, costruiscono strutture e comandano unità per affrontare ondate di nemici.
Come funziona la progressione in Not Your War?
In Not Your War i giocatori avanzano potenziando la base, rafforzando le difese e sbloccando unità più forti tramite la gestione delle risorse e la sconfitta delle ondate nemiche.
Si possono controllare fazioni diverse in Not Your War?
Sì, Not Your War permette di scegliere se controllare eserciti insettoidi o robotici, ciascuno con abilità e unità uniche.
Quali sono le principali caratteristiche di Not Your War?
Not Your War offre gameplay strategico in tempo reale, costruzione della base, gestione delle risorse e battaglie su larga scala in un'ambientazione fantascientifica.
Aggiornamenti dello sviluppatore
Reply to comments: I’m an artist doing the coding, not the other way round. But I’m slowly getting the hang of it, so stay tuned :)
The button to go back from options and the unlock screen is in the bottom-left corner.
The game is set to medium quality by default. Setting it to low created a lot of artifacts, and didn’t really affect the performance much (the performance is affected mostly by hit tests and such).
UPDATE: The mute button works now as intended.
UPDATE2:Reverted to the old version due to lag, which means the mute button will not work properly. Will fix soon. Sorry about that.
UPDATE3: Ok, no more lag, and the mute button works properly.
Commenti
XtremeWabbit13
Sep. 28, 2011
yep, definatly needs a second one made, better, faster, more graphics and stuff
Snowshifter
Mar. 18, 2011
Great game, really love the visuals and the ship desaign. Especially like how the enemies appear to slowly break apart. Good pacing, progression is timed well. Could do with a little more variety in the upgrades, possibly different branching trees? At least some kind of choice for the player. Other than that really fun, will be revisiting
icelord646
Mar. 19, 2011
I don't think anyone's said this yet... Pls add a 'next' button for the intro, i can read the text through like eight times before it changes. Other than that, i really like the fact that (unlike most of these games) you can scroll!
zesway
Mar. 18, 2011
i think the skills are fine but if you added upgrades to the skills like damage, fire rate upgrade for anti missle, canons, and swarm missles i think it would be better. the weps could evolve with kills or maybe just upgrade them with points but other than that i give a 4/5 keep up the good work
DragonArcherZ
Mar. 18, 2011
So, it's a decent game, but not the best. The graphics were awesome like others said, and I loved the fog and city lights below. The upgrade system was just slack though, every few levels you can get a weapon? Meh. Something like a skill tree for every weapon so say every level gave 1 point then you could get all weapons or max out the dmg/firerate etc. for one weapon tree. Would work way better. Music is nice I guess...the repetitive gameplay really puts on the dampen. 3/5, got potential, but a bit rusty right now.