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Time Decay

Time Decay

di TacticalZeppelin
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Time Decay

Voto:
3.3
Rilasciato: June 08, 2010
Ultimo aggiornamento: June 09, 2010
Sviluppatore: TacticalZeppelin

Tag per Time Decay

Descrizione

*Sfrutta il potere del tempo per sconfiggere i nemici (e salvare pecore zombie) in questo bizzarro sparatutto spaziale 2D!*. Metti alla prova le tue abilità contro una pioggia di proiettili in questa avventura frenetica di salvataggio animale! Il nostro gioco è ancora in *BETA* e stiamo aggiungendo costantemente nuovi aggiornamenti, quindi torna spesso a trovarci! Prova il nostro gioco e dicci cosa ne pensi. Ogni feedback è prezioso per migliorare il gioco. _Time Decay è stato realizzato per un progetto di Informatica dell'Università di Washington._. Visita il "sito UW games per altri giochi fantastici!":http://www.cs.washington.edu/research/projects/instr/cse481d/10sp/games/. *Copyright ©2010 Tactical Zeppelin Games:. Jason Chen, Thomas Biggs, James Lee, Sean Gottschalk, Marianne Lee*

Come si gioca

WASD per muoversi, Mouse per sparare, Barra spaziatrice per attivare il tempo lento, ed ESC per il menu di pausa. Flip per mancini disponibile.

Commenti

0/1000
rubberband avatar

rubberband

Jun. 10, 2010

33
1

Good game, could have an "animal species" collection room to show info about the sheep, bats and what ever, telling stats like how many 'rescued' and other stuff. Noticed there wasnt an icon for the bunny boss (first level). Could have stages like, Earth and Surroundings, up to 5 or so maps, then next planet, Mars, Jupiter, till you get to Saturn. ie. 4 Stages x 5 or so levels, 20 wonderful levels of game play. Could have a ray beam out of your spaceship to "pickup" items and move them... could lead to more puzzling style. Need to have an indicator during the level to tell how many Golden sheep you've picked up...

icegod08 avatar

icegod08

Oct. 31, 2011

26
2

+ if you shot the sheep in the cave as soon as you saw "Don't shoot. It's a trap!"

loismustdie195 avatar

loismustdie195

Jun. 08, 2010

34
3

when i turn off the music and sfx it would be great if it would stay off when i exit a level or get to the boss on the level

rubberband avatar

rubberband

Jun. 10, 2010

32
3

Could have a different golden animal for each Planet system, sheep for earth, sharks for mars, bats for Jupiter, and rabbits for Saturn. don't know, can expand on this idea for easy way of telling which planet still needs to be completed for golden animals.

{could label places such as} Farm will be 1-1 Farm,

1-1 Farm, 1-2 City, 1-3 Caves, 1-4 Sky, 1-5 Missile Defense. (Earth)
2-1 Space Station, 2-2 Meteor, 2-3 Red Landing, 2-4 Green People, 2-5 Invasion (Mars)
3-1 Get-a-way, 3-2 Running on Empty, 3-3 Refuel, 3-4 Blindfolded, 3-5 Hyper-drive (Jupiter)
4-1 Systematic Failure, 4-2 The Rings, 4-3 The Final Upgrade, 4-4 Landing on Saturn,
4-5 The One they Call .... (Saturn)

Possibly add a map for each location, might be troublesome but it might add a nice effectiveness of navigation. Might have to buy this "locator" in the shop for $10k.

xSindyx avatar

xSindyx

Jun. 08, 2010

28
3

While there are several style elements I don't like, this is a pretty solid game. Quite fun.