Early Shooter Proto

Early Shooter Proto

di TheRyjo
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Segnala gioco
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Early Shooter Proto

Voto:
2.3
Rilasciato: February 05, 2012
Ultimo aggiornamento: February 11, 2012
Sviluppatore: TheRyjo

Tag per Early Shooter Proto

Descrizione

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My first flash game. Might improve it in the future, but itโ€™s a little tangled. Hope you donโ€™t regret playing ; )

-Accuracy based on sight alignment and worsens with distance

Come si gioca

Fire : left click
Reload : r
โ€˜spaceโ€™ โ€“ reset

Aggiornamenti dello sviluppatore

Feb 5, 2012 2:42pm

!!! See the new and maintained version at:
http://www.kongregate.com/games/TheRyjo/evil-bunny-showdown

-More game-like
-Now with HIGH SCORES

Commenti

0/1000
EPR89 avatar

EPR89

Feb. 06, 2012

3
0

Seems like the aiming has a random element to it. I aim perfectly at the centre and hit the outer ring.

TheRyjo
TheRyjo Sviluppatore

Right now the aiming is very sensitive according to the alignment of the front and rear sights. Maybe a bit too much. If the sights were bigger it might be more obvious. I was interested in making the player work hard and pause a second to get proper alignment.

SadOne avatar

SadOne

Feb. 06, 2012

2
0

does it have a point?

TheRyjo
TheRyjo Sviluppatore

Looks like you share my opinion that it's more of a toy than a game at the moment. A simple goal or more visual feedback for goal-formation is what this really needs. That's next in line.

mikefrommass avatar

mikefrommass

Feb. 06, 2012

2
0

bullets would be nice, goals would be nice

wattro avatar

wattro

Feb. 05, 2012

2
0

what's the point of aiming if all my shots miss my aimer anyways? :p and it would be good if the gun started with ammo - possibly put the controls on the screen in an unobstrusive/subtle manner

TheRyjo
TheRyjo Sviluppatore

Definitely would be good to start with ammo (or at least have better visual feedback). I forgot about onscreen controls, that should be easy. Thanks!

Lyon_X avatar

Lyon_X

Feb. 05, 2012

2
1

realistic and a good timewaster. anyway 1st!