Firefight

Firefight

di Torrunt
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Firefight

Voto:
3.3
Rilasciato: January 13, 2013
Ultimo aggiornamento: January 13, 2013
Sviluppatore: Torrunt

Tag per Firefight

Descrizione

Sopravvivi il più a lungo possibile in "Sopravvivenza" oppure fai lo stesso difendendo anche un elicottero in "Proteggi" (che ti darà soldi iniziali e più salute per aiutarti). Ogni giorno che passa i nemici diventano più forti e tu diventi più potente. Guadagna XP uccidendo nemici o raccogliendo piastrine lasciate a caso, poi spendili nel negozio per nuove armi, potenziamenti, abilità e torrette. Alcune caratteristiche includono:
- Classifiche multiple
- Ciclo giorno e notte
- Proiettili spettacolari e tanto sangue
- Accedi al negozio in qualsiasi momento per acquistare e potenziare armi, upgrade e difese
- Console sviluppatore: divertiti creando l'arma definitiva, fai apparire nemici a raffica o dagli armi esplosive
Novità nell'aggiornamento Kongregate:
- Integrazione classifiche/statistiche Kongregate
- Migliorie all'interfaccia del negozio
- Piccole modifiche all'interfaccia della classifica globale
- Ora puoi avere 2 personalizzazioni dei comandi contemporaneamente
- Nemici e altre entità ora sono esportati come bitmap, migliorando le prestazioni
- Risolto bug saltando le schermate iniziali
NOTA: Se hai problemi di lag prova a cambiare le opzioni di gioco.

Aggiornamenti dello sviluppatore

Jan 13, 2013 6:31pm

- Made a slight change to the map to help define the edges of the mountains
- Fixed Truck, Drop-off Plane and Super Laser sound effects playing when game is muted
- When sentries or landmines kill enemies the XP pop-up is now shown
- Dog Tags now despawn after 60 seconds
- Updated Landmine description to say “instant kill ‘almost’ anything” instead of just “instant kill anything” (Since you can’t instant kill the Minigunner)

Commenti

0/1000
Jma0322 avatar

Jma0322

Jan. 13, 2013

16
0

Also, I don't want to use sentries until I have everything maxed because their kills don't give me exp. Why don't I get exp from sentry kills?

Radip avatar

Radip

Jan. 13, 2013

47
2

You should make some kind of checkpoints or a portino of xp gained so you could for example gain ranks (private, corporal, etc.) and based on that start with extra xp to boy stuff from the beginning.

petesahooligan avatar

petesahooligan

Jan. 13, 2013

40
2

The mechanical aspects of the game are great. The gameplay, however, are flat. Once you unlock a few things, you don't get anything new... no new levels, no new modes, no new challenges. It just gets harder in a steady grind.

biguglyorc avatar

biguglyorc

Jan. 13, 2013

40
2

Despite decent graphics, pretty interface and some innovative features, this game is very unpolished: no performance or sound settings accessible while playing; weapon upgrades don't change much; you spend most of the time hunting your foes instead of trying to survive their attacks; the arrows pointing dropped items and supplies don’t always work; the game is run at a resolution discouraging to play - it should be as square as possible, allowing you to defend yourself from enemy attacks from all sides at the same chance, with your sight as far as possible in all directions - and for the same reason the camera should be zoomed out more; the pop-up messages cover your view furthermore, disabling you from dodging properly; and, finally, the 'standard' gameplay gets boring after a while - you don't ever get to effectively kick ass all over the map, nor are you ever met with a challenging enemy – you just strafe and empty half or more of your clip on a single target at all times.

LOLfunnys0000 avatar

LOLfunnys0000

Jan. 13, 2013

31
5

really clunky, also need a clearer indication of where the cliff is, because it looks like its just part of the terrain