Le Spikes! v.8
di Undone
Add to your home screen for quick access
Install this game
Tap the Share button, then "Add to Home Screen" to install this game for quick access.
Le Spikes! v.8
Tag per Le Spikes! v.8
Descrizione
Dopo circa 3-4 giorni di apprendimento di Flash, ho creato questo gioco base. Qualsiasi consiglio o suggerimento è ben accetto per migliorare questo gioco e la mia tecnica nel creare giochi in generale. Grazie per aver giocato, e grazie a PatchworkKid per l'aiuto in alcuni punti difficili. Insomma, questo gioco è al 90% solo per scopi di apprendimento, per chi se lo stesse chiedendo.
Come si gioca
CLICCA sui nemici per ferirli. Muoviti con WASD o FRECCE e raccogli monete e potenziamenti. SPAZIO per mettere in pausa.
Aggiornamenti dello sviluppatore
11/15/12
Fixed some stuff that bugged me a while ago. Just got CS6 today, and have been in programming logic for a while. Granted, its taught me nothing, and I forget most of the stuff, but whatever. The game is now beatable by casual players. Before, it was ungodly, even to the bastard that had to test it from start to finish hundreds of times. I fixed some bugs, and spawnrates and whatnot, I might go over the enemy profiles completely.
Commenti
DarkRainyKnight
Oct. 02, 2011
I thought this game was really good considering it was your first attempt. I see this was said already but I did feel like something to indicate my progress would be very helpful. Maybe a shop and different levels would really help push this game to the next level but like I said good job so far.
Ukos
Sep. 26, 2011
Two other things you may want to look into, that I didn't mention before: A counter that tells you how many more point you need for the boss to appear would make a more defined goal for the player. Otherwise it just looks like the same thing will continue indefinitely. Secondly, you may want to consider adding a moment of invincibility after getting hit, so that the player doesn't go from 5 lives to 1 life when a pile of enemies bumps them.
RPSchmitt137
Oct. 11, 2011
Hey, I liked this! Suggestions: add different levels (maybe with obstacles), some simple sound effects and BG music, more enemies (with challenging move patterns) and a tutorial or help guide right at the intro. Also, upgrades would be nice, and when you get to implement them, separate score from cash so we won't lose any points buying them. Possible upgrades: good ol' kill-them-all bombs, power-up spawn rate, movement speed, coin magnet and extra lives. Last thing: after we finally kill the Boss, we should be awarded a secret new character or something fancy. Good luck with your learning and congrats on your efforts so far!
firzen561
Oct. 11, 2011
YO DIS SHIT BONKERS
RaphaelStorm
Oct. 09, 2011
Should add a little timer for the powerups and maybe have a small tutorial.