Princess Rush

Princess Rush

di V4lesti
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Princess Rush

Voto:
3.0
Rilasciato: May 25, 2014
Ultimo aggiornamento: May 25, 2014
Sviluppatore: V4lesti

Tag per Princess Rush

Descrizione

Hai catturato la principessa per eseguire un antico rituale; Centinaia di eroi sono venuti a salvarla. Evoca servitori per massacrarli e raccogliere le loro anime! Personalizza le tue unità e assicurati che nessuno arrivi al castello.

Come si gioca

Il tuo obiettivo è non far arrivare nessun eroe al tuo castello. Usa i Punti Anima (SP) per evocare servitori e ucciderli, guadagnando altri Punti Anima! Ogni eroe ha i suoi punti di forza e debolezza, così come i tuoi servitori. Gioca per potenziarli e sbloccarne altri!

Aggiornamenti dello sviluppatore

Jun 3, 2014 1:50pm

v2.1.0 Changelog
- next wave information now displayed below health bar
- version number showing in context menu
- context menu has been cleaned of default items
- bugfixes :
- under certain conditions, one could lose a stage and still be rewarded one star (thus unlocking the next stage). This is fixed.

Commenti

0/1000
Dragon_77 avatar

Dragon_77

May. 26, 2014

7
0

It's a great framework, but it's horribly imbalanced. Max upgrade either ghosts or wizards, and just spam them in all the spaces will carry you through everything. Which, of course, means you use wizards, because they're cheaper, have higher DPS, and all the same defensive perks, with a longer range. There is also nowhere we can go to determine what any of the unit stats actually mean. HP is obvious, but what is DPS? Damage per strike, or is it actually damage per second? We can assume that DEF is for physical damage, and that RES is for magic damage, but what do the numbers actually mean? And is Luck supposed to be crit chance? It's incredibly unclear. The relationships are also very unclear between physical and magical damage. The game tip popups clearly explain that there is a difference, but not what the difference is. And, going back to game balance, it proves to be utterly irrelevant. Again, it's a great framework, but it needs some pretty extensive tweaking.

KerakDragon avatar

KerakDragon

May. 25, 2014

7
1

V4lesti maybe give the new unit at the end level instead the start the next one so we can upgrade it instead retry and upgrade.it. Nice game but too easy only need max best unit and spawm it.4/5

Nameless84 avatar

Nameless84

May. 25, 2014

5
1

ghost are overpowered.... just need 1 gargoyle infront and 4 ghosts (both fully upgraded) behind to win all battles easily

killerwakka01 avatar

killerwakka01

May. 27, 2014

2
0

to easy

Sierrajeff avatar

Sierrajeff

May. 25, 2014

7
2

Too easy, and the bonuses from early calls are too high - spend most of my time hovering over the call button. Not sure what gargoyles are for; had consistent wins with just skeletons and ghosts.