RiseFall

RiseFall

di WhiteMilkGames
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RiseFall

Voto:
3.3
Rilasciato: May 04, 2016
Ultimo aggiornamento: May 27, 2016
Sviluppatore: WhiteMilkGames

Tag per RiseFall

Descrizione

*Risefall* รจ un RPG collezionabile di White Milk Games! *[ATTENZIONE]* - Questo gioco puรฒ impiegare molto tempo a caricarsi. Ti chiediamo pazienza, stiamo lavorando per risolvere il problema. Abbiamo *RESETTATO* il gioco a causa dei cambiamenti nelle meccaniche di gioco. Se hai partecipato alla beta, leggi il forum per ricevere un bonus e il rimborso in gioco. _Tutto il team White Milk: Manu, Luca, Jack & Gabriele_.

Aggiornamenti dello sviluppatore

May 27, 2016 10:27am

RISEFALL VER 1.02.01*โ€‹

A new patch is live!
Main changes:

- Different stamina balancing 200 points for everyone
- Stamina is needed only for fights
- Level up Stamina refill, is removed
- Normal refill time is reduced to 3min
- Xp, Enemies DMG, Loot, Fusion are changed
- Meal now refill 50 stamina points
- Snack now refill 5 stamina points

Please see the related forum post for the details.

FAQ

Cos'รจ Rise&Fall Web?

Rise&Fall Web รจ un gioco idle incrementale sviluppato da WhiteMilkGames in cui guidi civiltร  attraverso cicli di ascesa e declino.

Come si gioca a Rise&Fall Web?

In Rise&Fall Web gestisci risorse, sblocchi potenziamenti e supervisioni l'ascesa e la caduta della tua civiltร  in un sistema di progressione ciclico tipico dei giochi incrementali.

Quali sono le principali caratteristiche di Rise&Fall Web?

Rise&Fall Web offre gestione delle risorse, potenziamenti della civiltร , obiettivi e un sistema di prestigio ciclico che permette run ripetute per un progresso a lungo termine maggiore.

Rise&Fall Web offre progresso offline?

Sรฌ, Rise&Fall Web supporta il progresso offline, quindi la tua civiltร  continua ad avanzare anche quando non giochi attivamente.

Su quali piattaforme si puรฒ giocare a Rise&Fall Web?

Rise&Fall Web รจ un gioco idle per browser disponibile online, senza bisogno di download.

Commenti

0/1000
Lola96 avatar

Lola96

Jul. 12, 2015

45
1

Energy/stamina, call it what you will. It leads to the same conclusion. Most of these type of games are the worst. People don't want to play for 10 minutes then wait for another few hours before they can play again.
One of the worst things is that you lose your extra stamina when you level up. You get 20/20 and that's it. Sorry, you had extra stamina to finish the remaining dungeon? Nope, you can only have 20 total. Too bad. At least let us keep our extra stamina that we have been painstakingly waiting to accumulate.
On a plus note, the art work is amazing. I wouldn't mind playing a game with how it looks, but you need to work the the actual mechanics for people to remain here playing your game.

WhiteMilkGames
WhiteMilkGames Sviluppatore

Thanks Lola, we are thinking about the stamina system, and keep yuor suggestion to comulate stamina on levelup.

sgtspud avatar

sgtspud

Jul. 12, 2015

25
1

When a card lvls up, I'd really like to see the stat increases. Just to kinda get a better understanding of the growth. As is, only way to do that is to create a list of the current stats and compare that to the new ones on lvl up. And not many people are gonna want to do that. XD

WhiteMilkGames
WhiteMilkGames Sviluppatore

ok, thanks for the feedback!

grot_doreto_bahg avatar

grot_doreto_bahg

May. 12, 2016

4
0

energy system smh, good luck trying to get somewhere, you just ruined ur own game

Graviton33 avatar

Graviton33

Jul. 19, 2015

14
1

Suggestion. Would be nice to have a x5 alter summon and x10 alter summon so that we could power up our units quickly after farming for a while. Maybe even raise the rare summon rate by 1-2% on silver/gold keys if purchased in a set of x10

KranosOfTheDark avatar

KranosOfTheDark

Jul. 09, 2015

24
3

This auto battle thing is really bugging me too... I hate, hate, the fact that I can't control what monsters my champion or my minion attack. Also, being able to decide when to use the skills would be preferable as I find it irritating that my champion, for example, uses its powerful skill to finish an enemy off that is almost dead anyway. Maybe reworking the combat system to a more Final Fantasy-like style would improve the game a bit. Also, the energy either has to go or be reworked massively, unless you want to go down in the book like any R2 game. If one dungeon takes more than what your maximum energy can hold, you need to either increase it like crazy or get rid of it. There is no way I'll come back to a game that let's me advance by one dungeon every hour and a half when the entire map consists of over 150 dungeons. I'm not that much of a hardcore grinder.

WhiteMilkGames
WhiteMilkGames Sviluppatore

About the auto combat, this is something that we expect as reaction in the web version. Unfortunatelly it's a game design choice and a thing that need some time to be changed and evaluated, because it's really complex to manage. To answer or take a decision you have to wait but we are taking this thing seriously. The same thing can be sayed about the stamina. We really appreciate your feedback we'll hope to have some kind of answer to give about this things as soon as possible! Thanks