Enchanted Heroes
di YYZ133
Enchanted Heroes
Tag per Enchanted Heroes
Descrizione
Il mondo è stato corrotto. Trova compagni che si uniscano a te nella missione di riportare questo mondo distorto alla normalità, o magari scopri un nuovo mondo. Misteriosi poteri del Guardiano ti attendono in un'altra dimensione.
Come si gioca
Acquista potenziamenti per gli eroi e uccidi boss per ottenere EXP e comprare abilità. Diventa più forte e avanza nella zona successiva per affrontare nemici più forti e ottenere ricompense maggiori. 1,2,3 - Seleziona personaggi. QWERTYUIOPGHJ - Tasti rapidi per le abilità. A - Negozio. S - Abilità. ESC - Chiudi popup. Nota: Il gioco deve essere visibile in una finestra piccola per funzionare al massimo degli FPS
FAQ
Cos'è Enchanted Heroes?
Enchanted Heroes è un idle clicker sviluppato da YYZ133 in cui i giocatori combattono mostri e potenziano il proprio eroe nel tempo.
Come si gioca a Enchanted Heroes?
In Enchanted Heroes, sconfiggi ondate di mostri cliccando per attaccare o lasciando che il tuo eroe attacchi automaticamente, guadagnando oro ed esperienza per rafforzare il personaggio.
Quali sistemi di progressione ci sono in Enchanted Heroes?
Enchanted Heroes offre potenziamenti come danno, rigenerazione e colpi critici, oltre ad abilità di cura e vari miglioramenti dell’eroe acquistabili con l’oro.
Enchanted Heroes funziona anche offline?
Sì, Enchanted Heroes supporta i progressi offline, quindi il tuo eroe continua ad avanzare e guadagnare ricompense mentre sei lontano dal gioco.
Su quali piattaforme puoi giocare a Enchanted Heroes?
Enchanted Heroes è un idle game da browser giocabile su PC o qualsiasi dispositivo con accesso a Internet e un browser compatibile.
Aggiornamenti dello sviluppatore
Hi guys,
I noticed many people are unable to load the game on WebGL, so here’s a link to the Web Player version for those who can’t get the game working. Sorry! LINK: http://bit.ly/20ZVTl4
Commenti
Tukkun
Jun. 12, 2016
"Toggle imaginary music" instant win. 5/5
Woah! Tukkun commenting on my game?! I played Anti-Idle a lot when I was younger, way before I learnt to make games! I even read your blog some time ago too. You're a huge inspiration and I never imagined you'd play a game that I made xD Your comment actually reminds me of the "Can't rate 1 for no mute button" you had in your game. :)
thalesrb
Jun. 05, 2016
the achievements rewards of exp and money, need some improvement, mostly what you get is not enough to buy/upgrade anything(ie i need 50Qa no reach lvl 1000 and will get only 400T for it). and after ascending why don't get this type of rewards again? or at least start with part of the sum of this so we can go faster to the lvl we left.
Hi, I agree with you and from the looks of it, so do many other people. The numbers you provided for the gold reward does make it look pretty useless, haha. I will work on improving the achievement rewards. Thanks for the feedback! Edit: Achievements have been changed on 23 July. Gold rewards were changed to permanent stat boosts for all reach X level equipment achievements and their requirements have been reduced! :)
whotDufs
Jun. 04, 2016
An upgrade to reduce the respawn timer, if only for normal mobs, would be really nice post-ascension.
Hi, an upgrade to reduce the spawn timer will be introduced sometime within the next week as a Secret Shop upgrade. Sorry for the wait! Edit: Game has been updated to v0.70.5, introducing a new item and mechanic to reduce the monster respawn time for those who have ascended.
Krazden
Jun. 05, 2016
Ive really enjoyed this game the last few days but I might move on soon. The later game play does not have enough upgrades to keep progression moving. Skill and shop upgrades become maxed and no matter how many gems you have your progression nearly stops. Each run I make the same amount of gems so my % gains have become unnoticeable. I can solo with my warrior to level 165, auto progression on, no stopping. I spend an equal amount of time at that point leveling my rogue and priest up only to make 20 additional levels. I understand some upgrades being impossible to increase the max level on due to balance issues, but there needs to be more to purchase to keep the game moving.
Hi, thanks for the feedback! I hope to add content to this game, but the focus and priority now is primarily on fixing the issues in the top comments (like adding an upgrade to reduce respawn time, improving the achievement rewards) as well as balancing the game and bug fixes. Only after all these issues have been resolved will I be able to dedicate time and focus to add new content and things to purchase to the game, which I am actually excited to get started on) and make the journey toward the end of the game easier and more enjoyable. Hope you understand and thanks for trying the game! Update: v0.71 now increases gem gains the deeper you go and has reduced monster scaling
KidA1515
Jun. 02, 2016
The balance seems a bit skewed towards boss damage. Beginning at 20, it looks like you just grind the previous boss until your warrior has enough HP/regen to not get 1-2 shot, blow through the next 4 levels immediately, rinse and repeat. Also, why does my warrior have less HP than my priest at the same level?
Hi, yes the boss is meant to be strong. However, I think we executed incorrectly and did not emphasize the bosses correctly. It was meant for mobs to be farmed for gold to gain upgrades which in turn allow us to fight the bosses. Then when at bosses, we are supposed to use different skills to fight bosses actively, like in a traditional game, maybe we can resurrect, rollover skills for cooldown etc. However, I think at some point we made grinding at monsters so worthless because gold just isn't worth as much as EXP, but EXP does eventually fall off when skills max out. So yes, the balance is problematic sorry :(