Odds turner
di absolutel
Odds turner
Tag per Odds turner
Descrizione
Un semplice gioco di strategia e gestione del rischio. Assegna le tue persone per ottenere 4 risorse e spera nella fortuna. Se riesci a costruire il Monumento prima della fine del turno 100, vinci.
Come si gioca
Trascina i cursori per impostare il numero di persone che raccolgono una risorsa. Il grafico mostra le probabilitร di ottenere la quantitร selezionata di risorsa. *Sistema di raccolta risorse*. Ogni persona assegnata a una risorsa tira un numero tra 1 e 4. Tutti i numeri vengono sommati, poi divisi per un valore specifico della risorsa e arrotondati per difetto. Quegli sbalzi nel cibo sono causati dal divisore non intero. *Lista tecnologie*. Abitazione, costo 12, sblocca casa. La casa aumenta il limite di persone di 3, costa 20. . Aratro, costo 90, aumenta la produzione di cibo di circa il 20%. (cambia il divisore da 1,5 a 1,3). Gestione scorte, costo 48, sblocca magazzino. Il magazzino aumenta il limite di cibo e legno di 3, costa 10. Cura il cancro, costo 120, aumenta la produzione umana di circa il 20%. (cambia il divisore da 10 a 8). Agricoltura, costo 80, sblocca fattoria. Ogni fattoria produce 2 cibo in piรน oltre alla produzione umana, costa 15. Motosega, costo 180, aumenta la produzione di legno di circa il 20%. (cambia il divisore da 3 a 2,5). PR, costo 150, sblocca Monumento. Costruire il monumento fa vincere la partita, costa 150. Tutto qui, non c'รจ altro da scoprire.
Commenti
monchichij
Mar. 21, 2016
I like the concept. The graphics could use some polishing to make the game more attractive. I suggest plus- and minus-buttons additionally to the slider. That would make adjustments from turn to turn easier for laptop users.
Marretoman
Mar. 20, 2016
It is one of the best concepts for an idle game i've have ever seen! It combines idle and strategy!
Suggestions:
1) the population growth can be a function of food surplus or living standard. It makes sense and is easier to understand
2) an explanation for the growth graphics can be useful.
3) along the number of workers can be displayed the total productivity and productivity per worker
Thanks! I didn't really have idle genre in mind at start, but it definitely feels like it at the end. The explanation is in game description, it is not necessary for the gameplay so I just put it there as a side note. Also, if you look at the little numbers, you can better understand how the resource gain is calculated.
Fuzzyfsh
Mar. 20, 2016
when you lose you can click to restart but win you win you can't click to restart?
Totally a feature :)
Gaminic
Mar. 21, 2016
Very interesting concept. The graphs are a bit hard to interpret, which is a shame, because it turns the game from math/strategy into trial and error.
arigold16
Mar. 21, 2016
It's a good starting place, but very thin for now. Too easy and too short. Add a lot more content, remove or push out the turn limit, etc. Could be great with more work.
Yup, this is just something I put together from an idea just to see what people think (and to see what it plays out like myself). I was thinking perhaps I could make something in similar fashion, but there would be much more options and I would remove the random element completely. I wanted to add random element to add some replay value, but as it is, it is too frustrating sometimes. So perhaps I could make like 10 sliders for all sorts of stuff, and you would exactly know what is going to happen (all the tech and everything would be preset just like in this one). So there would be much more strategy, and the game would be pretty much about finding the one perfect build order.