Rocket Tank

Rocket Tank

di adeo8
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Rocket Tank

Voto:
2.5
Rilasciato: June 26, 2011
Ultimo aggiornamento: June 28, 2011
Sviluppatore: adeo8

Tag per Rocket Tank

Descrizione

You are a Tank, with a... rocket...

Modeled after those games that all have Monster trucks or dirt-bikes, but with a twist.

credits: For the tank model: http://www.3dm3.com/modelsbank/model445.htm

Come si gioca

W/S or UP/Down to accelerate/decelerate;
A/D or Left/Right to rotate;
q to brake;
space for rockets;

Aggiornamenti dello sviluppatore

Jun 26, 2011 4:31pm

v1.0.3:
-added a glitchy mute button.
-add a demonstration of an upgrade system
-general gui fixes
-added lava on โ€œJumpโ€
v1.0.2:
-added โ€œJUMPโ€
-fixed rocket particle glitch
-added in-game instructions
-Remax2 has officially contributed to the game
-Major GUI Updates
v1.01: Fixed Sound

FAQ

Cos'รจ Rocket Tank?

Rocket Tank รจ un gioco d'azione per browser sviluppato da adeo8, in cui controlli un carro armato equipaggiato con razzi per combattere i nemici.

Come si gioca a Rocket Tank?

In Rocket Tank, muovi il tuo carro armato usando i tasti freccia e devi distruggere i nemici sparando razzi, raccogliendo potenziamenti e cercando di sopravvivere il piรน a lungo possibile.

Quali sono le caratteristiche principali di Rocket Tank?

Rocket Tank offre combattimenti tra carri armati frenetici, vari power-up e diversi tipi di nemici per mettere alla prova i tuoi riflessi e le tue abilitร  di mira.

Rocket Tank รจ un gioco multigiocatore?

Rocket Tank รจ un gioco arcade d'azione per giocatore singolo, senza modalitร  multigiocatore o cooperativa.

Quali sistemi di progressione o potenziamento ci sono in Rocket Tank?

Durante la partita puoi raccogliere power-up che migliorano le abilitร  del tuo carro armato, ma non esistono sistemi di potenziamento o progressione permanente.

Commenti

0/1000
nicholsml avatar

nicholsml

Jun. 26, 2011

7
0

10. Upgrades! Games tend to suck you in more if you include things to work for. Maybe you get experience points for completing a level (Base experience earned), then give bonus XP for however much time is remaining on a level, fuel remaining, or if you managed to complete it with maximum HP. When you reach a certain xp amount, which will change depending on your level, you will gain upgrade points, which you can spend in an upgrade menu.

Ideas for possible upgrades, if implemented: Total fuel, engine (would make you go faster), treads, armor (Your HP, basically), or special enhancements, like a lighter tank, so you would fall slower, thus reducing damage from falling. Most upgrades can be upgraded more than once, and each upgrade costs more credits.

nicholsml avatar

nicholsml

Jun. 26, 2011

6
0

11. Just keep coding and modeling, and basically do trial and error. if you put full effort into this game, you will learn to do certain things as you progress, and it will always make you a better programmer, no matter how good you already are!
Thanks for taking your time to read this, and I understand if you don't add a lot of the more complicated features listed. I am a java programmer myself, and although its not near the same, I know that designing any game is a pain in the behind. So keep at it, and I look forward to what you make of this game!

nicholsml avatar

nicholsml

Jun. 26, 2011

5
0

Although not much is happening here, i believe this game has potential. I have a few suggestions:

1. Fix the speed (it glitches between 16 and 17), and add "MPH" next to it, if that's what your measuring.
2. More levels, of course.
3. Tanks are heavy. This thing falls like a feather, and the game feels very "Low Gravity-like."
4. Tank health? Falling from a distance can cause some serious damage, even if it is a tank.
5. Mute button, and Quality button.

herwot298 avatar

herwot298

Jun. 26, 2011

4
0

Alright.... it was alright. Was this a test? This would definately make a smexy game.

nicholsml avatar

nicholsml

Jun. 26, 2011

7
1

6. Instructions IN-game. A lot of people are too lazy to scroll down to the instructions area on the page.
7. Add checkpoints, obstacles, traps, and other goodies. (Maybe enemies that shoot at you, mines that blow you into the air, and cause damage, speed boosters, etc.
8. Powerups, maybe? (Rocket Burst: Rocket has more force, but consumes the same amount of fuel. Unlimited Fuel: Temporarily grants unlimited fuel. Sticky Treads: Sticks you to the track, with a release button., etc.)
9. An options menu, where you can include some options i listed above.