Bug Bomber!

Bug Bomber!

di alertrelic
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Bug Bomber!

Voto:
2.1
Rilasciato: August 17, 2012
Ultimo aggiornamento: August 19, 2012
Sviluppatore: alertrelic

Tag per Bug Bomber!

Descrizione

Destroy swarms of bugmen in massive, explosive combos!

Come si gioca

WASD/Arrow Keys: Movement
CTRL/LMB: Throw a bomb.

Avoid enemies and your own explosions.
Collect power-ups. Try to get large combos. You get an extra life for each 10,000 points.

Commenti

0/1000
DarkAlfa avatar

DarkAlfa

Aug. 17, 2012

2
0

Good game! It's obvious you put effort to it. It's still very simple nonetheless, 3/5, but it's got potential.
A few words of advice? Take a screenshot of gameplay and put it as thumbnail, much more aesthetic. I know you may just wanted to try your hand at Unity, but it seems Flash is more well accepted. The powerups (quicker!) could have their popup description atop of them, so we can link the word with the object. The stage could have actual terrain to move around adding strategic path finding.
Now for the pros: the graphics and the music make for an awesome retro-gameboy ambience. The jumping is too restrictive for my taste, but I know it's to toughen things up. Same with the self-killing, so we don't spam bombs. Well thought! Everything is well describing and retro-fun, where doing the same thing over and over is covered by the stress of increasing difficulty. Though I wouldn't mind a level-system.

alertrelic
alertrelic Sviluppatore

Thanks! It was just a quick prototype really, messing about with built-in GUI tweening and other things. This time I thought I should go through the whole process and actually finish something.

e1842679 avatar

e1842679

Aug. 25, 2012

1
0

Use flash for games like this. Unity3D is for 3D games and not for 8-bit pixel games...

alertrelic
alertrelic Sviluppatore

I don't think that's really true anymore. Unity is pretty versatile. There are things like spritemanager, orthello and futile 2d. Also you can still take advantage of built in physics and other unity features. Flash isn't particularly efficient either. All things considered building or using an actual 2D engine would probably be the best way, but then you wouldn't have the nice easy hosting and API integration on Kongregate.

Pappastheking avatar

Pappastheking

Aug. 17, 2012

0
0

You can also use Ctrl :P