Love is in the Air

Love is in the Air

di alexlarioza
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Love is in the Air

Voto:
2.9
Rilasciato: February 13, 2011
Ultimo aggiornamento: February 16, 2011
Sviluppatore: alexlarioza

Tag per Love is in the Air

Descrizione

È l’invasione di San Valentino e l’amore è nell’aria! Proteggi la Terra da tutto questo amore. Proprio come Missile Command, ma con più amore. Sito web

Come si gioca

Tasto sinistro del mouse: menu e lancio dei missili. P: pausa/riprendi

Aggiornamenti dello sviluppatore

Feb 13, 2011 3:06pm

Update01:

-Fixed extremely rare spawning of purple hearts

-Fixed scoring points after player ran out of health

Update02:

I realized that the original algorithm for spawning purple hearts was not working at all. Thank you all who mentioned it.

-Purple hearts now spawn after 40 regular heart kills

-Purple hearts do not count towards the number of hearts to advance to the next level nor do they add points to the player’s score.

Note: Purple hearts still do damage.

Update02
I haven’t been able to replicate the instance when hearts stop spawning, but I’ve added a check to make sure if they do, it increases the level. It’ll take a few moments to do so if you are caught in this situation but I’ve found it to be extremely rare.
-Possible fix

FAQ

Cos'è Love is in the Air?

Love is in the Air è un arcade flash sviluppato da Alex Larioza in cui i giocatori guidano due personaggi l'uno verso l'altro per creare l'amore.

Come si gioca a Love is in the Air?

In Love is in the Air controlli due personaggi rimbalzanti con le frecce direzionali, manovrandoli per incontrarsi su varie piattaforme evitando ostacoli.

Chi ha sviluppato Love is in the Air?

Love is in the Air è stato creato da Alex Larioza e pubblicato su Kongregate.

Qual è l'obiettivo principale in Love is in the Air?

L'obiettivo principale è far incontrare i due personaggi in ogni livello senza farli cadere o colpire ostacoli.

Che genere è Love is in the Air?

Love is in the Air è un arcade puzzle-platformer flash che punta su tempismo, movimento e coordinazione.

Commenti

0/1000
NoFateNet avatar

NoFateNet

Jul. 24, 2011

3
1

"Love Will Tear Us Apart"

Kijiman7 avatar

Kijiman7

Feb. 13, 2011

4
2

Decent game. I like the idea, but there becomes a point where its impossible to fight off all the hearts with your limited missiles, and the purple hearts don't come early enough to help. They should start in sooner levels. Also, an upgrade system would be a necessary addition and it would help round out the game, keeping you playing longer. All in all, 3/5.

Kijiman7 avatar

Kijiman7

Feb. 15, 2011

2
1

Still seems like the purple hearts are only spawning one and it's at the very end of a round beginning round 12 or 13, however by the end of the round I've usually already used up all my missiles trying to save as many lives as possible, so I don't have a missile to shoot the purple heart with. Maybe disperse the purple hearts throughout the level more? Thanks for the update though.

Kohai_Sensei avatar

Kohai_Sensei

Feb. 13, 2011

3
2

It has potential, but there should be a way to gain more missiles. As Kijiman7 says, there comes a point where you can't kill them all with the number of given missiles (around 13)

alexlarioza avatar

alexlarioza

Feb. 13, 2011

3
3

@comments of running out of missiles...after level 13, purple hearts will start to appear that refill your stockpile.