Idle Civ

Idle Civ

di antigaming
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Idle Civ

Voto:
3.2
Rilasciato: January 04, 2014
Ultimo aggiornamento: January 17, 2014
Sviluppatore: antigaming

Tag per Idle Civ

Descrizione

Gioca attivamente o in modalitร  inattiva. Tantissimi potenziamenti e cose da fare. Contadini, studiosi, soldati da difendere/addestrare, soldati per conquistare regni.

Come si gioca

Tutto il gioco si gioca con il mouse. Dovresti ottenere una taverna il prima possibile. La popolazione che muore di fame รจ una brutta cosa.

Aggiornamenti dello sviluppatore

Jan 7, 2014 9:18pm

Fixed pixel encounter bug, increased rate diplomacy lowers, increased chance of gaining territory, added ability to remove workers, raised chance of encountering city states to 8% with 7250+ battle strength, fixed mercenary kongregate submit bug, battle shop levels show on mouse over

Commenti

0/1000
troublemaker83 avatar

troublemaker83

Jan. 05, 2014

58
2

After playing for a few hours, here are my suggestions: 1. Better chance at gaining more territory - this has been a HUGE bottleneck for me. In the 100+ encounters I've had, I've only gained land once. 2. Because you can't continually upgrade storage capacities (due to territory restrictions), gold requirements for most upgrades become unobtainable after a few upgrades. 3. After spending an inane amount of time clicking for farming/studying/training, auto-fire in combat would be nice (or at least an option for auto-fire for those whose fingers feel like they're going to fall off). 4. The ability to fire/kill/banish/remove (whatever you wish to call it) the farmers/scholars/soldiers would be nice - without a greater influx of land, gaining them via fights upsets population balances. I gain my max amount of food in >2 min, but have to wait almost 30 min before my knowledge nears capacity.

antigaming
antigaming Sviluppatore

in Version .705 gaining territory should be a lot easier

aghloe avatar

aghloe

Jan. 16, 2014

49
2

[V 0.719] Good game, very unbalanced though. You get 1M army too fast but rising the resource caps is way too laborious. Food becomes useless very fast, needs: 1) auto-sell food (maybe with less profit), 2) Auto-fire bow (maybe 50% slower) 3) Army should train slower and be harder to kill 4) battle tactics need more interesting names and effects like: Defensive Stance(-deaths), Agressive Stance(+deaths), Pillaging(+gold), Seizing(+Territory), Hostages(+Recluits). I look foward for some Diplomacy options :). Cheers

Serra_ avatar

Serra_

Jan. 05, 2014

40
2

Great game, would be more fun though if there was a way to increase your territories....

antigaming
antigaming Sviluppatore

red bag, gold bag, cyan bag, card bag, king, city states, kingdom vanguards/infantry/kingdom all have chances to increase territory. I am going to raise the chance and possibly add a chance to large towns. 1 territory used to allow 100 population but I lowered it down to 30 per population but did not increase the chance by much..

Neodeus avatar

Neodeus

Jan. 05, 2014

28
2

There is also a bug when you encounter a rare ressource: star keep increasing and nothing else happens

antigaming avatar

antigaming

Jan. 11, 2014

33
2

Version: 0.716 - Put a limit on the amount of workers you can gain through battles. Added the ability to remove 50 workers at a time by clicking the remove button with space held down (this is not described anywhere in the game though)

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