1WS2 Beta

1WS2 Beta

di box10Guys
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1WS2 Beta

Voto:
3.7
Rilasciato: September 17, 2010
Ultimo aggiornamento: September 17, 2010
Sviluppatore: box10Guys

Tag per 1WS2 Beta

Descrizione

Ciao ragazzi, ecco il tanto atteso beta test di 1 Will Survive 2! Come potete vedere, deathmatch e obiettivi non sono ancora pronti, né la possibilità di salvare la partita. . versione di test più recente qui: http://www.kongregate.com/games/box10Guys/1ws2-beta-2-21

Come si gioca

Dacci più feedback possibile. Il gioco è troppo difficile o troppo facile? Troppo noioso? Troppo lento? Manca qualcosa? Stiamo pensando di aggiungere tasti rapidi per costruire unità. magari i tasti da 1 a 0 per le unità corpo a corpo e a distanza

Aggiornamenti dello sviluppatore

Sep 17, 2010 8:50am

Note: Webmasters- this is sitelocked to kong, please don’t take it. The final version will be online in the next week or two.

Commenti

0/1000
box10Guys avatar

box10Guys

Oct. 04, 2010

10
1

newer version:

http://www.kongregate.com/games/box10Guys/1ws2-beta-2-22

OneLeggedRhino avatar

OneLeggedRhino

Sep. 17, 2010

241
18

Tooltips for producing units should show their stats. I need to know how much damage a cannon does, not that it "shoots metal balls!"

Hammyobob avatar

Hammyobob

Sep. 17, 2010

165
14

As bob said, the game is a little too easy; but by no means does it suck. It's an amazing game but my ways of improvement are.. You need to see less units by mission 3; I mean the game gets really boring because you can just upgrade resource production then spam units. The back button needs to be removed; as a player who might click too much might go back to the main on accident and then have to restart. The speed up button might need a little adjustment as it doesn't speed up that much. As Edgar said, the enemies need to stop and recruit as sending them 1 by 1 is just a slaughter, and if you watch the CPU's building they sometimes get other buildings before the required ones. (Sorry for the wall of text :D)

OneLeggedRhino avatar

OneLeggedRhino

Sep. 17, 2010

155
18

Please make the computer understand to group its troops, not send them 1 at a time. Once you do that, you'll probably want to reduce the computer's economic advantage. (Basically, better AI, less computer cheating).

cmynatt avatar

cmynatt

Sep. 17, 2010

105
14

I found that once the computers initial attack of footman and macemen is held off, it is very easy to hold off the rest of the attacks, just massing up units until you are fully upgraded, and then demolishing the opponent. I never felt the need to build any of the lesser units, such as catapults, rifleman, knights, etc.