Simple Strategy Game

Simple Strategy Game

di cbDev
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Simple Strategy Game

Voto:
3.4
Rilasciato: November 02, 2015
Ultimo aggiornamento: March 15, 2016
Sviluppatore: cbDev

Tag per Simple Strategy Game

Descrizione

Questo è un gioco di strategia a turni simile a Risiko. Le mappe sono generate casualmente. Disponibile anche su iPhone (https://itunes.apple.com/us/app/ssg-simple-strategy-game/id992601218?mt=8&uo=4) e Android (https://play.google.com/store/apps/details?id=air.com.tatupec.ssg)

Come si gioca

-- Ogni mappa è divisa in territori. Vinci se li controlli tutti. -- Le perdite in battaglia sono 1 a 1 (una unità attaccante persa per ogni unità difendente). -- Alla fine di ogni turno il giocatore guadagna 1 unità per ogni territorio posseduto. -- Le nuove unità vengono posizionate prima sui territori confinanti con il nemico. -- Massimo 10 unità per territorio.

Aggiornamenti dello sviluppatore

Mar 15, 2016 9:02am

ver 1.0.4
— Fix for a bug that prevented the win dialog from opening for some players. (please let me know if the problem persists.)

Commenti

0/1000
Praeceps avatar

Praeceps

Nov. 02, 2015

6
0

Not bad, if you can set up a "beachhead", but some maps are just unwinable; thankfully, you're not stuck playing out a losing war. 4/5

arigold16 avatar

arigold16

Nov. 05, 2015

5
0

I think the biggest flaw in honorable mode is that NPCs only attack the player with the highest territories. It would be better if they attacked anyone with more than 6 territories, with priority going to the player with the highest number. That way they still gang up on you, but they also seek to establish balance amongst themselves.

Iconian avatar

Iconian

Oct. 07, 2016

4
0

I think I've figured out why I like this game so much. It's because, in one particular way, it's more realistic than other Risk sort of games out there, such as Warlight. Once you have armies in your rear territories, they're basically stuck there--unless the enemy breaches your forward territories, in which case it's like a balloon popping. Suddenly your 10 armies burst out, overwhelming the weak enemies that dared annoy them. There's something realistic about it. Because enemies often end up with armies behind their front, you have to be careful as to when you attack--so as to not provoke your foe too early. And THAT, I believe, is what I find compelling about this game--because that's often how it is in reality. A fight is often not homogenous, as the foe is often splintered.

clash42 avatar

clash42

Nov. 09, 2015

4
0

Why not let the human player pick his color after the territories are divided up?

MasterTT avatar

MasterTT

May. 18, 2016

3
0

Simple game, yet really nice gameplay! 5/5

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