Simple Strategy Game
di cbDev
Simple Strategy Game
Tag per Simple Strategy Game
Descrizione
Questo è un gioco di strategia a turni simile a Risiko. Le mappe sono generate casualmente. Disponibile anche su iPhone (https://itunes.apple.com/us/app/ssg-simple-strategy-game/id992601218?mt=8&uo=4) e Android (https://play.google.com/store/apps/details?id=air.com.tatupec.ssg)
Come si gioca
-- Ogni mappa è divisa in territori. Vinci se li controlli tutti. -- Le perdite in battaglia sono 1 a 1 (una unità attaccante persa per ogni unità difendente). -- Alla fine di ogni turno il giocatore guadagna 1 unità per ogni territorio posseduto. -- Le nuove unità vengono posizionate prima sui territori confinanti con il nemico. -- Massimo 10 unità per territorio.
Aggiornamenti dello sviluppatore
ver 1.0.4
— Fix for a bug that prevented the win dialog from opening for some players. (please let me know if the problem persists.)
Commenti
Praeceps
Nov. 02, 2015
Not bad, if you can set up a "beachhead", but some maps are just unwinable; thankfully, you're not stuck playing out a losing war. 4/5
arigold16
Nov. 05, 2015
I think the biggest flaw in honorable mode is that NPCs only attack the player with the highest territories. It would be better if they attacked anyone with more than 6 territories, with priority going to the player with the highest number. That way they still gang up on you, but they also seek to establish balance amongst themselves.
Iconian
Oct. 07, 2016
I think I've figured out why I like this game so much. It's because, in one particular way, it's more realistic than other Risk sort of games out there, such as Warlight. Once you have armies in your rear territories, they're basically stuck there--unless the enemy breaches your forward territories, in which case it's like a balloon popping. Suddenly your 10 armies burst out, overwhelming the weak enemies that dared annoy them. There's something realistic about it. Because enemies often end up with armies behind their front, you have to be careful as to when you attack--so as to not provoke your foe too early. And THAT, I believe, is what I find compelling about this game--because that's often how it is in reality. A fight is often not homogenous, as the foe is often splintered.
clash42
Nov. 09, 2015
Why not let the human player pick his color after the territories are divided up?
MasterTT
May. 18, 2016
Simple game, yet really nice gameplay! 5/5