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Shadows of Siren: Chapter 1

Shadows of Siren: Chapter 1

di centaur2048

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Shadows of Siren: Chapter 1

Voto:
2.8
Rilasciato: October 03, 2012
Ultimo aggiornamento: October 03, 2012
Sviluppatore: centaur2048

Tag per Shadows of Siren: Chapter 1

Descrizione

Having escaped certain genocide on Earth, human renegades take shelter in the asteroid ring of the planet Siren. Customize your ship with dozens of armor and weapon loadouts, and destroy an alien threat as it tries to eliminate humanity from the universe!

Come si gioca

Up Arrow: Accelerate
Left Arrow: Rotate Left
Right Arrow: Rotate Right
Down Arrow: Rotate Ship Counter to Velocity
Space: Guns
Control: Missiles
1: Guns
2: Missiles
3: Primary Ability
4: Secondary Ability
Tab: Target Nearest Enemy
X/Q: Boost
P: Pause

Commenti

0/1000
TheRelic avatar

TheRelic

Oct. 05, 2012

6
0

Nice so far. Currently regen seems flakey at best. Fighter seems to regen properly all others seem to be odd if they regen at all. Shields don't seem to regen till wave 5 at all. Once you get hit you seem to stop regenerating at all till the next random time regen wants to kick in.

jimenez3rd avatar

jimenez3rd

Oct. 04, 2012

7
1

Looks and feels great, hit detection and ship movement feel awesome!

seifertc avatar

seifertc

Oct. 04, 2012

6
1

Hi Alchemist. Thanks for the feedback!

Right now, we're looking for exactly that - feedback! We wanted to test out this concept and this game with the Kongregate community, and if folks like the game, we're going to add more features and content.

So, if you want to see more things like stronger equipment for fighters and bombers and more challenging scenarios for the Battleship, keep playing! Tell your friends! Give us 5 stars!

The more action we see on the game here, the more love we're going to give it :)

Kohlenstoff avatar

Kohlenstoff

Oct. 04, 2012

5
2

The game has much potential. But soem things must be removed. I really hate the words return to battle field! There is no need for such a limitation. The configuring options for the ships are great. But this game has just too few description. Is the mission a unlimited survival or will be an end? The visible area is small. Some kind of radar would help. Autotargeting is cool, but it must have an option to be deactivated (maybe the shift key). Maybe there should be a option to configure the keys for weapon groups. Especially high power weapons are good for big targets, so its wastage if they fire with every click and if they are not there when needed. Please keep working on the game, it has definitly unique potential to be a hit, when its done right!

BiggNuxx avatar

BiggNuxx

Oct. 05, 2012

5
1

Love it! Aggressive AI = challenging!