Orcish Rage: Prelude
di Chekist
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Orcish Rage: Prelude
Tag per Orcish Rage: Prelude
Descrizione
GDR fantasy con elementi strategici.
Come si gioca
WASD/Frecce – muovi il personaggio. 1,2,3 – usa le abilità. TAB – scegli il prossimo personaggio. L’eroe attaccherà automaticamente il nemico.
Aggiornamenti dello sviluppatore
Translated into Russian and Ukrainian
Commenti
zordax
Mar. 31, 2018
Actually interesting game. I expected less and got more. Needs mori info on enemies, you don't know how you get new "standard" units like bowmans, warriors etc. Strategy was simple - all follow one and go as a mob. Has potential. Maybe some economy like money to buy/upgrade single units and some global upgrades (+10% to warriors damage etc) can be done. I liked idea to have animals in army (Wargs, Spiders, Golems). Many good small things already here. 4/5
Thans for your review. I want to make "village management" and money in next part.
JeanchristoP
Apr. 14, 2018
is it meant to crash at mission 5 when you press on continue ?
oh my, that's a bug, with map generating. I'll try to fix it today. I think, if you reload game and load mission again, it can helps. Thank you.
runeman64
Apr. 04, 2018
i like this system,pls make a sequel to this
Thank you! We'll do our best to make sequel as soon as possible.
Bananamama
Mar. 31, 2018
i felt like my hero is less and less important. i just led the bunch of ppl to smack everything around but the hero himself doesnt make a difference
Thank you for your reply. I'll make heroes more important in next versions.
DoruTheDragon
Apr. 14, 2018
A few things would've helped the game greatly. First would have liked a map, one that I can check if I missing something before clicking the end mission. Second it would be nice to have the army selection more easier to recognize which unit is more experience, like a L3 below them or just a 3 in the corner of them to more easily at a glance know what you looking at, instead of having to manually check each one. This isn't a bad game though, I like the idea.
thank you for your reply, i'll make all this things in next chapter.