Daemons: part I
di chrisError
Daemons: part I
Tag per Daemons: part I
Descrizione
Interpreti Branwen, una giovane ragazza che vive nel villaggio di Helweden, dove tutti gli adulti sono scomparsi e si parla di strane creature. Dovrai avventurarti nella Vecchia Foresta e oltre per risolvere i misteri. Buona fortuna! Nota: Se siete interessati, gran parte dell’ispirazione per questa serie di giochi viene da un antico libro di mitologia gallese chiamato 'The Mabinogion', potete saperne di più qui http://en.wikipedia.org/wiki/Mabinogion.
Come si gioca
Clicca per camminare, quando sei vicino agli oggetti clicca di nuovo per raccogliere, usare o parlare.
FAQ
Cos'è Daemons: Part I?
Daemons: Part I è un gioco idle clicker sviluppato da chrisError, in cui i giocatori interagiscono con varie entità demoniache come parte dell'esperienza di gioco.
Come si gioca a Daemons: Part I?
In Daemons: Part I clicchi principalmente per raccogliere risorse, sbloccare nuove funzionalità e avanzare tra diversi livelli di demoni nel ciclo di gioco idle.
Quali sistemi di progressione ci sono in Daemons: Part I?
Daemons: Part I offre raccolta di risorse, sblocco e gestione di vari demoni e aggiunta di sistemi di gioco extra man mano che avanzi.
Daemons: Part I offre progressi offline?
Daemons: Part I supporta il gameplay idle, consentendo di progredire anche quando non si gioca attivamente.
Su quale piattaforma si può giocare a Daemons: Part I?
Daemons: Part I è disponibile come gioco per browser su Kongregate.
Commenti
zarchus
Jul. 01, 2009
WALKTHROUGH FOR WHOMEVER IT MAY CONCERN(PART SIX): After your talk, you will be forced into a fight. Honestly, with the controls, limitations, and advantages of this fight, i have to say that it wont be as easy as the other mini-games. My advice is to keep running from left to right, and keep shooting rocks. Everytime you run out of rocks, you have to run back to the right side of the field to get 8 more rocks. Just keep dodging, and throwing until you win. This may take a few tries. Note that when you lose, you appear a few clicks away from the cave. A lot happens when you're unconsious. Anyway, when you win the fight, Math falls into the abyss. YAY! YOU BEAT MATH… or not…
THE END!
By Zarchus (note: I’m sorry I took almost the whole page, but I couldn’t comment more than 1,000 characters each, so please don’t bug me about it, because that isn’t my fault)
ZeldaMage
Apr. 14, 2010
i do not know if this is a bug or what but the carrot mini game does not give a top hat and i retried and didn't get it even though i already had carrots and didn't get it, now it will not let me even do mini game to get the top hat so just thought i would let you know
Perillus
Dec. 21, 2009
Wonderful game all around except for one thing, the controls are just too clunky for the end battle with Math. Having to click on an exact spot to dodge is a bit of a killer.
TomX64
Jul. 06, 2009
music sounds like mobile weapon!
Fireseal
Jul. 04, 2009
Liked it a lot! Some feedback for future versions: A little bit of flavor would be nice when you're exploring your surroundings, have text for items that are just part of the scenery; if nothing else, early in the game it will provide more immersion and confirm to the player that yes, they're clicking on something. It feels clunky when you first start because nothing responds to you, and you have to walk over to an item and then click it again to pick up. Got used to it quick, but this would help. Please, PLEASE add some kind of 'zip' feature--like if you double-click on a map edge that you can reach, either you just jump to the next screen or Branwen walks to it faster than usual. Would really speed up exploring and backtracking. Lastly, I can't explain why, but sometimes my mouse clicks to throw rocks at the end sailed off in a completely different direction. I know that's a useless bug report, but it was annoying. =( Great game, 5/5, can't wait for more.