Obliterate Everything
di cwwallis
Obliterate Everything
Tag per Obliterate Everything
Descrizione
Build up your space stations, turrets, and fleet in order to obliterate your enemies and gain control of the nebula!
Come si gioca
1. Click and drag to scroll view.
2. Build Towers for defense.
3. Build Fighter Bays and Starports to automatically manufacture ships.
4. Build supply docks to increase maximum ships.
5. Build Fusion Cores and Accumulators to generate resources faster.
6. Click on a building and use the buttons in the lower right corner to upgrade. Each building can only be upgraded once.
FAQ
Cos'è Obliterate Everything?
Obliterate Everything è un gioco di strategia in tempo reale a tema spaziale sviluppato da C.W. Wallis in cui i giocatori comandano flotte per distruggere le basi nemiche.
Come si gioca a Obliterate Everything?
In Obliterate Everything, costruisci e schieri varie navi e strutture in tempo reale per attaccare le posizioni nemiche e difendere la tua base durante le battaglie spaziali.
Quali sono le caratteristiche principali di Obliterate Everything?
Obliterate Everything offre una modalità campagna con diversi livelli, una varietà di navi e armi, combattimenti in tempo reale e costruzione tattica della base in un contesto strategico sci-fi.
C'è un sistema di progressione o potenziamento in Obliterate Everything?
Sì, i giocatori avanzano attraverso livelli sempre più difficili, sbloccando nuove unità e armi man mano che progrediscono nella campagna.
Posso giocare gratuitamente a Obliterate Everything e su quale piattaforma?
Obliterate Everything è un gioco di strategia gratuito per browser disponibile su Kongregate.
Aggiornamenti dello sviluppatore
Sequel is here:
http://www.kongregate.com/games/cwwallis/obliterate-everything-2
Commenti
evilhost369
Nov. 01, 2011
The game has so much potential from concept and gameplay but could you the following: Hotkeys for units/buildings to be built, spacing / radius of each tower (for range), mute button on title screen, selection for available buildings, option to display health bars, a minimap and lastly - please fix starting view of certain stages, it was almost enough to rage quit on certain stages due to not seeing where the base was. (Also include the whole save function like all the other players mentioned).
FriedCookie
Nov. 12, 2011
Hint for everyone, I suppose: if you found an ideal location for a building, but you don't know if you can put it there, pause the game. It acts like pausing (not F10-ing) in an RTS, in that you can place towers and buildings while the game is paused. Plus so people can see!
Scram
Nov. 03, 2011
I'm sure there are many viable strategies to deal with the 2-2 missions and beyond. But before that I was playing a different game, with steadily ramping difficulty and increasing build options. This new game, where the enemy just has to touch my base to destroy it, is not what I was enjoying. The infection missions should be an alternate gameplay mode, or increased difficulty option. I want to play that core concept, not this mod you are forcing on me.
DonnBarredora
Oct. 31, 2011
Suggestions: shift for multiple building, hotkeys to the buldings. Apart from that it's a nice game.
kalel01260
Oct. 31, 2011
Excellent, but definitely needs a way to scroll with the left hand. WASD maybe?