Sweeper3D
di dgoemans
Sweeper3D
Tag per Sweeper3D
Descrizione
Basato sulla meccanica principale del famoso Campo Minato, adattato a un gameplay 3D funzionale. La griglia di gioco ha forma di stella, diagonali rimosse per rendere il gioco risolvibile in 3D.
Come si gioca
Click destro per segnalare una mina, click sinistro per distruggere i blocchi. Rotella del mouse per zoomare. ร tutto qui!
Commenti
dgoemans
Apr. 30, 2011
The reason diagonals don't count is to make it solvable in 3D. If it was using a 3x3x3 cube as the grid, you'd get a lot of situations where you can't mathematically determine which is a mine and which is not. I didn't like doing it, but without it, the game is unplayable.
Prinegon
Apr. 30, 2011
took me ages to figure out, why I failed: mines don t count diagonally!
lepricon123
Apr. 30, 2011
lol good game, but when i right click i don't want to be told i'm wrong and the block disapears, i want to figure it out myself...but thats just me. 4/5 for obvious hard work on thsi game =) well made.
Irifev
Apr. 30, 2011
A great Minesweeper adaption. Simple, but addicting.
hlkafhhashfjshf
May. 02, 2011
Game is decent once I got used to diagonals not counting, but the animated faces just make it too easy! Would also be nice if there were different sized cubes to choose from, like how two-dimensional MineSweeper has three different sized fields to play on. Perhaps the game could also keep track of our best times/scores? Please also make zooming more sensitive because right now I have to turn my scroll wheel way too much just to get to the desired magnification. Thanks for reading, and I hope you keep working on this game.