Sweeper3D

Sweeper3D

di dgoemans
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Sweeper3D

Voto:
2.9
Rilasciato: April 30, 2011
Ultimo aggiornamento: April 30, 2011
Sviluppatore: dgoemans

Tag per Sweeper3D

Descrizione

Basato sulla meccanica principale del famoso Campo Minato, adattato a un gameplay 3D funzionale. La griglia di gioco ha forma di stella, diagonali rimosse per rendere il gioco risolvibile in 3D.

Come si gioca

Click destro per segnalare una mina, click sinistro per distruggere i blocchi. Rotella del mouse per zoomare. รˆ tutto qui!

Commenti

0/1000
dgoemans avatar

dgoemans

Apr. 30, 2011

22
1

The reason diagonals don't count is to make it solvable in 3D. If it was using a 3x3x3 cube as the grid, you'd get a lot of situations where you can't mathematically determine which is a mine and which is not. I didn't like doing it, but without it, the game is unplayable.

Prinegon avatar

Prinegon

Apr. 30, 2011

12
2

took me ages to figure out, why I failed: mines don t count diagonally!

lepricon123 avatar

lepricon123

Apr. 30, 2011

7
1

lol good game, but when i right click i don't want to be told i'm wrong and the block disapears, i want to figure it out myself...but thats just me. 4/5 for obvious hard work on thsi game =) well made.

Irifev avatar

Irifev

Apr. 30, 2011

6
1

A great Minesweeper adaption. Simple, but addicting.

hlkafhhashfjshf avatar

hlkafhhashfjshf

May. 02, 2011

2
0

Game is decent once I got used to diagonals not counting, but the animated faces just make it too easy! Would also be nice if there were different sized cubes to choose from, like how two-dimensional MineSweeper has three different sized fields to play on. Perhaps the game could also keep track of our best times/scores? Please also make zooming more sensitive because right now I have to turn my scroll wheel way too much just to get to the desired magnification. Thanks for reading, and I hope you keep working on this game.

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