BETA: Quidditch Tryouts

BETA: Quidditch Tryouts

di drewford
Segnala un bug
Segnala gioco
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BETA: Quidditch Tryouts

Voto:
2.2
Rilasciato: August 24, 2014
Ultimo aggiornamento: September 15, 2014
Sviluppatore: drewford

Tag per BETA: Quidditch Tryouts

Descrizione

BETA v0.0.10.1

Come si gioca

hold [SPACE] or [LEFT MOUSE] to fly!
Avoid Bludgers and Obstacles!

Commenti

0/1000
Krodon_ avatar

Krodon_

Aug. 24, 2014

1
0

A game which is a mix with the classic Helicopter controls with Flappy Bird obstacles. Also, not sure if it was intentional or not, but the player can touch the ground and just continue sliding along as well as with the top of the sky; the player can't bypass these boundaries but will not have to restart upon contact.

drewford
drewford Sviluppatore

My goal (as you stated) was to mix Flappy Bird with the classic Heli controls, and I wanted to throw in little jetpack Joyride. I cannot decide if I want to have it end the game when he touches the ground or the top of the game yet. So thoughts: Do you think I need to make it end the game do a system to where if you touch the sky or the floor three times, it kills you?

nashvillekid avatar

nashvillekid

Sep. 01, 2014

1
0

what is the point of the gold snitch(?)

drewford
drewford Sviluppatore

The amount of snitches caught will ultimately determine your position on the "seeker" leaderboard. This is still in beta, I hope to have a new build up soon with more game modes for different positions and leaderboards that you wanna try for.

Krodon_ avatar

Krodon_

Aug. 26, 2014

1
0

Perhaps 'split' the game into three stages, in the first stage 3 contacts is an out, the second stage would be two contacts and so on. The scenery could perhaps slightly vary from stage to stage, or perhaps some screen text would notify the player about their current stage or which stage they just flew in to. Also, I believe there is a bug where nothing happens upon getting the snitches, there is no monetary increase or anything else I could notice. As a future suggestion if the positions are added, perhaps add hoops which randomly occur on in between some obstacles which give more than the $1 per coin.