bRRRainZZZ

bRRRainZZZ

di efryt
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Segnala gioco
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bRRRainZZZ

Voto:
2.4
Rilasciato: January 06, 2012
Ultimo aggiornamento: October 20, 2012
Sviluppatore: efryt

Tag per bRRRainZZZ

Descrizione

still DEMO. if you expect full game please stop downloading.

Come si gioca

WSAD - movement
shift - running
1-4 - selecting active weapon
g - toggle throwing weapons
"[" and "]" - prev/next throwing item
i - inventory
r - reload
z - switch ammunition type
x - switch firing mode
LMB and space - shoot/throw

Aggiornamenti dello sviluppatore

Aug 19, 2012 10:55am

update:
- city stage generator ( generates roads and buildings with possible multiple floors )
- scene is HIGHLY not optimized ( it depends on scene content which is random )
- there are like 6 AI agents there somewhere ( that number should be increased with next update, you can use F11 to spawn a AI next to player character )

Commenti

0/1000
NhoJisDEAD avatar

NhoJisDEAD

Mar. 26, 2015

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0

* basic not very good but should work
Place command in death handling area without any Destroy() commands this should prevent lag or freezing caused by the enemy script calling for a nil object.

NhoJisDEAD avatar

NhoJisDEAD

Mar. 26, 2015

0
0

If you are still working on this game a good way to implement a good death system is to use the command Application.LoadLevel("StartSceneName");

rakefuwdhiuyrdg avatar

rakefuwdhiuyrdg

Jun. 30, 2013

0
0

Are you still working on this game?

rakefuwdhiuyrdg avatar

rakefuwdhiuyrdg

Sep. 12, 2012

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0

i commented basically the same thing twice cause the first one didn't show up when i reloaded the page

efryt
efryt Sviluppatore

that's ok. enemy damage was disabled in this version intentionaly ( there must be some changes to handle player's death ). but of course it will be added.

rakefuwdhiuyrdg avatar

rakefuwdhiuyrdg

Sep. 12, 2012

0
0

great start i love the zombie skins and the next thing you should work on is making the zombies hurt you when they are 3-4 feet away