Fractured Memories

Fractured Memories

di FDInteractive
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Fractured Memories

Voto:
3.0
Rilasciato: March 25, 2016
Ultimo aggiornamento: May 13, 2016
Sviluppatore: FDInteractive

Tag per Fractured Memories

Descrizione

Anno 4056 d.C. L'avamposto Third Haven nella Galassia di Andromeda riceve un segnale di aiuto da un pianeta situato nell'ammasso stellare Vivar. Alex, il nostro protagonista, accetta la missione di esplorare il pianeta Steron da cui proviene il segnale e salvare i viaggiatori spaziali dispersi. All'arrivo su Steron, qualcosa distrugge l'astronave di Alex. Raccogli i Ricordi lasciati dai viaggiatori per scoprire cosa รจ successo su Steron. Ora รจ solo, e l'unico modo per fuggire รจ trovare chi ha inviato il messaggio per avere una possibilitร  di tornare a casa.

Come si gioca

Per una migliore esperienza di gioco usa Chrome 64 bit o Firefox 64 bit. Profilo tastiera 1. - A,D,W: Muovi. - Spara: J. - Salta: I. - Scivola: L. - ESC: Pausa. Profilo tastiera 2. - Frecce direzionali: Muovi. - Spara: C. - Salta: X. - Scivola: Z. - ESC: Pausa. Controller XBOX 360 supportato per Windows. - Stick sinistro: Muovi. - Spara: Pulsante X. - Salta: Pulsante Y. - Scivola: Pulsante A. Quando hai i potenziamenti: -DOPPIO SALTO: Premi il tasto Salto due volte se eri a terra. -SCIVOLATA: Premi Destra/Sinistra + tasto Scivolata. Serve questo potenziamento per abilitare l'abilitร .

Aggiornamenti dello sviluppatore

May 13, 2016 6:51pm

v1.3.4.3
Minor issues fixed

Commenti

0/1000
Solomon968 avatar

Solomon968

Apr. 21, 2016

3
0

Problem came up when loading: Uncaught Rangerror: invalid typed array length. Opened console, got following message: Invoking error handler due to
Uncaught RangeError: Invalid typed array length
blob:http%3A//game259318.konggames.com/b09e7de0-2527-4ba7-9263-bf89982d4368:1 Uncaught RangeError: Invalid typed array length

Umbers avatar

Umbers

Apr. 20, 2016

2
0

It has a lot of potential to be a great game. But Spacebar for jumping, and Ctrl for shooting, aren't the easiest configuration to use for a platformer. Maybe X jumping and C for shooting (N and M, or J and K, for the other side of the keyboard)? Or, make them customized so each player can configure what they need to play.

FDInteractive
FDInteractive Sviluppatore

Thank you for your feedback. We released a new version covering these suggestions. Regards.

Mozai avatar

Mozai

Mar. 31, 2016

6
1

inconsistent frame rate makes the jumping puzzles harder than they should be.

kcolloran avatar

kcolloran

May. 15, 2016

2
0

There's a lot to build on here. but a lot to be improved as well. More save points, more power ups to collect and a longer game would be good. I am intrigued by the story, so I am looking forward to the next in the series.

Kenaron avatar

Kenaron

May. 09, 2016

2
0

Load time is unbearably long for a game as simple as this, and double-jump fails so often it feels like it has to be intentional. Stage design irritating at best. Enemies serve no purpose; not a challenge to defeat but merely occupying space. I would urge the devs play Super Metroid to completion before declaring this a metroidvania.

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