Castle Wars: Legacy
di iggyZiggy
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Castle Wars: Legacy
Tag per Castle Wars: Legacy
Descrizione
Age rating: 12+ (i don’t know, maybe less, maybe more, kinda depends on who’s playing)
Castle Wars Legacy is a strategic, turn-based card game inspired by the classic Castle Wars. Build your castle, destroy your opponent’s, and manage your resources wisely in a battle of wits and tactics.
Each turn, you’ll draw cards to build your castle and wall, gather resources, and launch attacks. Will you fortify your defenses, amass magic crystals, or go on the offensive to crush your opponent? Adapt your strategy to outsmart your rivals and claim victory!
== AI use disclaimer ==
AI was and is used to the full extent on this, from code, image, text generation to even mental health and cooking advice. Seriously, i ask ai so many dumb questions about cooking but with game dev it’s surprisingly the same. I would love to be able to afford to pay real artist but i lost my job to AI and now i make this game until i find a real job, so there you go. Hate me about using AI if you want
Come si gioca
How to Play
Objective
Destroy your opponent’s castle or build yours up to a set height before they do.
Game Setup
Each player has a castle and a wall for defense.
Players start with resources that generate per turn (usually bricks, gems, and weapons).
A deck of cards is used to take actions.
Turn Structure
Draw a card
You have a hand of cards to play.
Some cards require resources to play.
Play a card or discard
Each card has an effect, such as:
Building up your castle
Attacking your opponent’s castle or wall
Stealing resources
Boosting resource production
If you don’t want to play a card, you can discard and draw a new one next turn.
End your turn
Resource generators provide materials.
Your opponent takes their turn.
Winning the Game
You win by:
Building your castle to a target height (e.g., 100 points).
Reducing your opponent’s castle to 0.
Aggiornamenti dello sviluppatore
connected kong api
Commenti
Palnor
May. 22, 2026
Gotta say, it's a bit laggy at times to play. When playing campaign, every card shows attacks and defenses on just the left tower. A bit confusing when palying because you dont know whos playing what. Although i like the concept, the simplicity of the first game is better for me tbh