Sniper Operation 2

Sniper Operation 2

di jenys18
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Sniper Operation 2

Voto:
2.4
Rilasciato: December 14, 2012
Ultimo aggiornamento: December 14, 2012
Sviluppatore: jenys18

Tag per Sniper Operation 2

Descrizione

You have new mission to accomplish.Zoom out the hideout areas and shoot all the enemies.
Beware of enemy snipers, shoot them before they shoot you. You have a different targets
in each level. Check the assigned task in below screen. Watch health bar and timer. All the best!

Come si gioca

Use mouse to shoot. Space bar to zoom

Commenti

0/1000
ishu_bagaria avatar

ishu_bagaria

Jan. 04, 2013

2
0

Much much better than the previous part. One complain, reduce the mouse sensitivity when in zoomed mode. It still feels like a find and click rather than shooter. I hate having to spend minutes trying to find stuff on the screen in a shooter game. Gameplay can be further improved, (1) make some soldiers hide if someone in their vicinity is shot. (2) Allow blowing up fuel barrels as an option to kill for the risk of sounding an alarm and making some units hide and difficult to kill. (3) Some snipers can be camouflaged or otherwise hidden to increase difficulty. When they shoot, a flash on the screen can hit towards their location. (4) Reduce the health bar or increase the enemy sniper fire rate.

nosajimiki avatar

nosajimiki

Dec. 17, 2012

2
0

Graphics are good, but mechanics need some work. Movement is choppy when zoomed in (like it moves 20 px at a time.) You could also stand to have a meandering cross hair to add difficulty, maybe even a hold breath button to temporarily steady the weapon. Also, you are using a bounding box on your hittest. If you are using AS2 then, instead of "TARGET.hitTest(CROSSHAIR)" or "TARGET.hitTest(mouseX, mouseY)" you should use "TARGET.hitTest(mouseX, mouseY, true)". For AS3 you should use "TARGET.hitTestPoint(mouseX,mouseY,true)". That way you don't get a hit when shooting into the transparent area of your target image.

nosajimiki avatar

nosajimiki

Dec. 17, 2012

4
1

About lase comment: just realized you have snipers and solders in 2 different categories, I probably just killed that last solider and still had a sniper left. A couple more suggestions to add to game play would be add mussel flare so you can notice when a sniper is shooting at you, and instead of solders just being these defenseless things, they should start shooting back at you (maybe even try to take cover) once they reach a certain level of awareness to encourage you to use a minimum of bullets. I also know most sniper games have an upgrade system. It's not really necessary, but could be worth it if you have the time.

HeavyDuty avatar

HeavyDuty

Mar. 17, 2014

1
0

Needs a Targeting factor both shooting and being shot, but otherwise pretty fun.

eiyt23 avatar

eiyt23

Dec. 19, 2012

2
1

cool

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