Idle Conqueror 3.1
di joopoofoo
Idle Conqueror 3.1
Tag per Idle Conqueror 3.1
Descrizione
Include il file Unity3D. Questo dovrebbe risolvere i problemi di salvataggio e gli errori per gli utenti Firefox. Purtroppo non potevo semplicemente aggiungerlo all'altra versione, ma questa include anche il webgl così dovrebbe funzionare su qualsiasi browser. Assumi ed equipaggia lavoratori per gestire dungeon, creazione, esplorazione, costruzione e per guadagnare denaro.
Come si gioca
Assumi lavoratori. Non riceverai entrate a meno che tu non abbia qualcuno nella squadra dei mercanti. La rarità dei lavoratori sarà importante perché determina il limite delle abilità e aumenta la probabilità di ottenere bonus alle statistiche salendo di livello. L'equipaggiamento automatico cambierà solo se l'equipaggiamento specifico per un'abilità è superiore, o uguale ma di rarità maggiore. Se non esiste nulla, non equipaggerà niente.
Aggiornamenti dello sviluppatore
Update:
Smarter Auto Equip, formula for auto equip is:
Str + Vit + Dex + Agi + Int + (Skill *1.5).
Fixed a few bugs as well
Commenti
keith075
Jul. 17, 2015
It would be a lot easier for everyone if you changed "Construction" to "Builders." That way, it would just be the initial "B" on the character screen and "Crafting" would just be "C".
Unfortunately Ive been super busy the last two days, but I'm gonna work on it a bit tomorrow, and Ill most likely make that change. Thanks for the suggestion
Cydira
Jul. 11, 2015
Auto-equip should be a toggle, so it's always on and automatically equips better eq to my people without my having to push the button.
Your votes have been heard. Been working on an auto equip toggle. Edit: Toggle is there now.
turbo89
Jul. 23, 2015
Hidden achievements (because I couldn't find any help on it...):
In general you have to search for a small color change - mostly grey.
Freebie: Just click the achievement.
In Construction: Search in the sand next to the Level Box, slightly higher than the (buy all) button.
In Explorer: Search in the sand left to the workers box on the left bottom. It's the height of the grey line, dividing the workers in 3 and 3.
In Dungeon: Search in the Stats Box in the right bottom corner. Its at the height of "increased xp". So just go to the left from the text and click a few times.
In Crafting: Search on the x-axis between the two upgrade columns. From there go up till you reach the black bar between the upgrades box and the level box.
In Merchant: Search in the level boxes left top corner. It's at the height of the line "Merchant stats".
LordBucket
Jul. 12, 2015
Why does my level 9 crafter with +3 from gear and all upgradable crafting stuff at levels 6-10 still produce exclusively level zero trash? What does, say..."level 3 construction" actually do? What does the tavern do? What do stats like stre/vit/dex/etc do? What does anything DO? This game desperately needs mouseover texts.
I'm working on mouseover text, so hopefully it can come soon, but time is more limited during the week. Your skills will increase crafting, it starts by increasing rarity, eventually it will roll over into higher level lower rarirty and continue the cycle. Level 3 construction, will make you construction more efficient, giving more experience to buildings each time you do work. Tavern will bring in higher quality workers to hire. The stats do different things for each job, I'm gonna put in tooltips for each job but in general (From memory so may not be entirely accurate - Strength = att/workquality Vit = Energy/health Dex = crit/xp Agi = spd Int = health recovery. It's a bit more complex than that and I'll try to put specifics in the game soon, but thats a basic general outline.
hoikneusen
Jul. 12, 2015
lol, after playing this game for three days I just find out you can upgrade merchant skills by clicking the coin