PaperWolf: Training

PaperWolf: Training

di kegogrog
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PaperWolf: Training

Voto:
2.3
Rilasciato: January 30, 2010
Ultimo aggiornamento: January 30, 2010
Sviluppatore: kegogrog

Tag per PaperWolf: Training

Descrizione

The big bad wolf is back. And this time it is serious business.

Help the wolf to gain reputation by delivering his publishings in the fairy tale neighborhood.

Come si gioca

Drive the wolf's motorcycle and avoid being hit by trashcans while delivering newspapers.

Aggiornamenti dello sviluppatore

Jan 30, 2010 3:30am

Hi folks,

this game was made in a rush for the ‘fairy tale nights’ mochimedia contest. I know this concept has opportuninities and I am planning to make a sequel with features like the distinction between customers and non-customers, more obstacles on the road, more targets in the front yards, an upgradable motorbike and of course nice graphics for houses and everything. So if anyone wants to suggest a feature or contribute art or finds a bug here just pm me or comment. Thanks for playing anyway.

edit: And if you could comment on which mode suits you better, that’d be great.

Commenti

0/1000
kegogrog avatar

kegogrog

Jan. 30, 2010

3
0

@stick: very helpful, man...

kegogrog avatar

kegogrog

Jan. 31, 2010

1
0

That's the plan: Like in the old version you can destroy non-customer properties and have to avoid moving obstacles and such.

MrFluffums avatar

MrFluffums

Jan. 30, 2010

1
0

Not going to say it's a bad game.... but it did get pretty repetitive.... 3/5

B311a1 avatar

B311a1

Jan. 30, 2010

2
1

Basically a clone of the old Paperboy game then? Smooth enough, slightly repetetive atm. Consider moving hazards such as the kind that were in the original game, additional points for hitting 'sweet spots' on the houses, ie. letterboxes etc.

danny001f avatar

danny001f

Feb. 09, 2014

0
0

My I ask this is a interesting game, Love the music choice and back plot. Reading the description; I would say instructions should also include a the symbols that mean more papers and evil trashcans (though good choice on he color highlight on both objects to help discern on your own). In regards to possible other objects to add: adding more obstacles such as vehicles (eg red riding hood bike, etc.), construction, and other fairy tale random stuff would up the setting and difficulty. Otherwise cant wait for more.

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