Game.Init()
di keybol
Game.Init()
Tag per Game.Init()
Descrizione
Hai creato qualcosa e ha sofferto troppo a lungo. Prova a trovare la soluzione in questo platform unico. Un gioco platform atmosferico che presenta un doppio salto tramite la luce. Una meta-storia su un programmatore e la sua creazione che ti coinvolge con 2 finali sorprendenti. Come si gioca: Tasti W,A,S,D per muoversi, Mouse per interagire
Come si gioca
WASD o Frecce
FAQ
Cos'è Game Init?
Game Init è un idle game di click sviluppato da Keybol in cui generi risorse continuamente e avanzi tramite l'automazione.
Come si gioca a Game Init?
In Game Init, inizi cliccando per generare punti, poi sblocchi sistemi automatici che ti aiutano ad aumentare il punteggio nel tempo.
Quali sistemi di progressione ci sono in Game Init?
Game Init presenta un sistema di potenziamenti in cui puoi spendere le risorse accumulate per migliorare le unità di generazione e sbloccare nuove funzionalità.
Game Init supporta la progressione offline?
Game Init supporta la progressione offline, permettendo alle unità di generazione di continuare a lavorare anche quando non stai giocando attivamente.
Su quali piattaforme si può giocare a Game Init?
Game Init è un idle game su browser disponibile online tramite la piattaforma Kongregate.
Aggiornamenti dello sviluppatore
- added spacebar hotkey upon beating a level
- bigger hitbox for lights
- added Kong API for highscore, star, and level
Commenti
sokob4n
Jun. 17, 2015
game.replaceClickWithKey(WK_SPACEBAR);
//do it today! //I just did it!
BomberMan198
Jun. 17, 2015
The project is veeeeery good, but maybe the game itself is small. I mean, 26 levels, but some of them are short and story-less. I'm waiting for a sequel, where the Programmer gets better and gives life to the AI again and makes him so powerful through that it will become a Programmer itself.
Still, very nice game, I'm waiting for an eventual sequel!
thank you! i'm surprise with the reception as well, I really like the idea I came up for this. I will expand on this soon.
lolgast
Jun. 17, 2015
Very nice game. Just a few small complaints: Sometimes I jumped when I thought I touched a light, but apparently I was *just* above it, which was a bit annoying sometimes. Also, when dieing/restarting, the moving lights were reset, but the rotating spikes/razors were not, which can be quite annoying (23, I'm looking at you). Other than that, great game, story was fun (especially as a programmer).
hehe cool, you're a programmer too. I will restart the moving and rotating obstacles also
RainbowRhyme
Jun. 15, 2015
Not bad at all, Keybol! I like the idea, pretty good controls and just the right level of difficulty, in my opinion. Though I'm only up to level 18 at the moment so things might get a bit more severe yet. I'm missing a few stars so I can't get beyond level 20 for now, but I might come back and try for the full 60 later to open up the debug levels. Could you allow for players to press space to start the next level at the level end screen? This seems standard on most games these days and it's conspicuous by its absence. Also, having to click on the screen to advance text gets a bit annoying, could you also have space work as well? The story feels a bit superfluous though. All in all: 4/5
thanks! you're correct, I thought I inluded a spacebar hotkey, I'll update the game
Tecnoturc
Jun. 17, 2015
Nice controls except I wish for spacebar to move through dialogue. I like the programmer-type dialogue with the character but this type of game isn't too original. Some of the puzzles seem luck-based. Decent music. Rating 3/5
just added spacebar for skipping dialogue and going to next level