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Game.Init()

Game.Init()

di keybol

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Game.Init()

Voto:
3.5
Rilasciato: June 22, 2015
Ultimo aggiornamento: June 22, 2015
Sviluppatore: keybol

Tag per Game.Init()

Descrizione

You have created something and it has been suffering for too long. Try to find the solution in this unique platformer. An atmospheric platformer game that features a double jumping mechanic via light. A meta story about a programmer and his creation that pulls you in with surprising 2 endings. How to Play:
W,A,S,D keys to move, Mouse to interact

Come si gioca

WASD or Arrow Keys

Commenti

0/1000
sokob4n avatar

sokob4n

Jun. 17, 2015

113
7

game.replaceClickWithKey(WK_SPACEBAR);

BomberMan198 avatar

BomberMan198

Jun. 17, 2015

110
9

The project is veeeeery good, but maybe the game itself is small. I mean, 26 levels, but some of them are short and story-less. I'm waiting for a sequel, where the Programmer gets better and gives life to the AI again and makes him so powerful through that it will become a Programmer itself.
Still, very nice game, I'm waiting for an eventual sequel!

lolgast avatar

lolgast

Jun. 17, 2015

77
7

Very nice game. Just a few small complaints: Sometimes I jumped when I thought I touched a light, but apparently I was *just* above it, which was a bit annoying sometimes. Also, when dieing/restarting, the moving lights were reset, but the rotating spikes/razors were not, which can be quite annoying (23, I'm looking at you). Other than that, great game, story was fun (especially as a programmer).

RainbowRhyme avatar

RainbowRhyme

Jun. 15, 2015

57
6

Not bad at all, Keybol! I like the idea, pretty good controls and just the right level of difficulty, in my opinion. Though I'm only up to level 18 at the moment so things might get a bit more severe yet. I'm missing a few stars so I can't get beyond level 20 for now, but I might come back and try for the full 60 later to open up the debug levels. Could you allow for players to press space to start the next level at the level end screen? This seems standard on most games these days and it's conspicuous by its absence. Also, having to click on the screen to advance text gets a bit annoying, could you also have space work as well? The story feels a bit superfluous though. All in all: 4/5

Tecnoturc avatar

Tecnoturc

Jun. 17, 2015

57
7

Nice controls except I wish for spacebar to move through dialogue. I like the programmer-type dialogue with the character but this type of game isn't too original. Some of the puzzles seem luck-based. Decent music. Rating 3/5