Witch Hunt
di kreig13
Witch Hunt
Tag per Witch Hunt
Descrizione
La maga delle rune Lucrea Quarta ha rubato un cristallo leggendario che racchiude un'antica creatura diabolica. Una rivolta caotica si scatena nelle terre di Aedoris. Dove sta portando il cristallo? E come farà a proteggerlo dai mostri che vogliono distruggerlo!? Gioca e scoprilo nell'ultimo gioco d'azione magica di GodSeeD Studio, Witch Hunt!
Come si gioca
Spiegato nel gioco. Ti servirà il mouse per mirare meglio.
FAQ
Cos'è Witch Hunt?
Witch Hunt è un gioco idle incrementale sviluppato da kreig13 in cui gestisci una congrega di streghe e avanzi lanciando incantesimi e potenziando abilità.
Come si gioca a Witch Hunt?
In Witch Hunt, raccogli mana e risorse magiche automaticamente nel tempo, usi incantesimi per aumentare il tuo potere e investi in vari potenziamenti per progredire.
Che tipo di sistema di progressione ha Witch Hunt?
Witch Hunt presenta un sistema di progressione incrementale con potenziamenti, ricerche e sblocco di nuovi incantesimi e abilità man mano che accumuli risorse.
Ci sono meccaniche di prestigio o rinascita in Witch Hunt?
Sì, Witch Hunt include un sistema di prestigio che ti permette di azzerare i progressi per ottenere bonus potenti, incentivando la rigiocabilità e un avanzamento più rapido in questo gioco idle.
Quali sono le caratteristiche principali di Witch Hunt?
Le caratteristiche chiave di Witch Hunt includono generazione di risorse idle, lancio di incantesimi, alberi di potenziamento e la possibilità di automatizzare molti aspetti del gameplay per una strategia incrementale più profonda.
Aggiornamenti dello sviluppatore
1.1 Goldrush edition up!
(This may be the final version. I need to get back on the new game I am developing.)
-Goldrush mode option (increases gold drop value by x10 – This will disqualify you from badges, highscores)
- QWE lock bug hopefully fixed this time. please do report if it still persists.
-typos and more bug fixes
About lost saves: Please update your flash player, don’t play incognito mode or any private tab in your browser, make sure your browser / pc is not wiping cookies or history when you restart / boot up. Also, search for ( GodSeeD\WH_SaveData.sol ) in your computer to back your savefiles up.
Commenti
Mirthstrike
Jan. 19, 2015
+1 star for not making us mouseover coins to collect them!
I hate those in games, too! Hahah
Ironfoot
Jan. 23, 2015
Color me impressed! I loved how some of the enemies have a trick to beating them that goes beyond just an elemental weakness. Making the frozen fliers crush enemies beneath them was particularly clever.
Hehe thanks! Those were definitely the obvious ones, but there are actually more of those little mechanics on game you can discover.
jedi10
Jan. 16, 2015
Any chance we could get an option to watch cutscenes again? Some of those are pure gold!
I'll try to get something like this done in the next update. For now, please just start a new game to revisit the intro story mode. Thanks for playing! glad you like it!
JuzzieJT
Feb. 05, 2015
5/5 Excellent game after a rash of really awful ones on Kongregate. You've got a lot of things right - gameplay is enjoyable, well-balanced, never getting grindy (no need to repeat completed levels) but is not too easy at the same time, no memory leak issues, the elemental balance is present (admittedly, except poor fire, which I used little apart from the Pengu, but great effort anyway), a little humour, attention to detail and varied, non-repeating enemies. (e.g. no green, blue then purple goblin which is essentially fighting the same thing with more hp/dmg) Upgrade trees are friendly and yet allow for customisation to a playstyle. Was this playtested extensively? It feels like it was.
Thank you! Believe it or not, I took my time trying to polish this game before release, but the community still finds bugs i never imagine. They also have awesome ideas that also eluded me. In the end, the players still has the best feedback for the game and our next game's improvement.
aholder7
Jan. 20, 2015
i wouldnt say that this game is the most original when looking at the basics. i mean its a clicker manned tower defence game. theres not much you can do to differentiate yourself in that catagory. except for the fact that you did. your story and cutscenes and the personality of the game made it all come alive and be more enjoyable. i give it 5 stars. thanks for having fun and helping gamers have some fun.
thank you! im glad you considered the other things i added to spice up a traditional defense shooter.