An Amazing Soul

An Amazing Soul

di kygron1
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An Amazing Soul

Voto:
2.5
Rilasciato: May 31, 2020
Ultimo aggiornamento: June 11, 2020
Sviluppatore: kygron1

Tag per An Amazing Soul

Descrizione

Upgrade your skills while collecting artifacts. Solve the mystery of their shapes.

Come si gioca

Mouse for everything. Hover over skills to see what they do over time and buttons to see what they do now. Ascend with artifacts whenever possible. Ascend without when the game is going too slow.

Aggiornamenti dello sviluppatore

Jun 3, 2020 12:06pm

I think I actually fixed the “stuck” bug this time, thanks to a commenter. You guys were overloading progress and then multi-clicking “Comprehend” faster than the game updates. (you’re going to be disappointed with one of the artifacts…)

Please comment below or on discord what you think of the use of (external) auto-clickers. In future games, should I limit clicks or let people “cheat” and get away with it? Should I avoid requiring lots of clicks? anything else you want me to know?

FAQ

Cos'è An Amazing Soul?

An Amazing Soul è un gioco idle incrementale sviluppato da kygron in cui controlli un'anima che raccoglie energia per aumentare il suo potere.

Come si gioca a An Amazing Soul?

In An Amazing Soul, clicchi o automatizzi la generazione di energia per far crescere la tua anima, sbloccare potenziamenti e raggiungere nuove fasi di progressione.

Quali sono i principali sistemi di progressione in An Amazing Soul?

Il gioco offre potenziamenti incrementali, produzione di energia e avanzamento di stage come sistemi di progressione principali.

An Amazing Soul offre progressi offline?

Sì, An Amazing Soul include progressi offline così continui a guadagnare risorse anche quando non giochi attivamente.

Su quale piattaforma puoi giocare a An Amazing Soul?

An Amazing Soul è disponibile gratuitamente come gioco browser su Kongregate.

Commenti

0/1000
FlatDragon avatar

FlatDragon

Jun. 04, 2020

12
0

Ah, there was one other minor annoyance - Tooltips get in the way of clicking sometimes. Have to drag the cursor off the button before moving down to the next button. Very minor gripe, but still annoys me to some extent. xD

bluebowls avatar

bluebowls

Jun. 01, 2020

25
1

Straight clicker game, nothing idle about this.

kygron1
kygron1 Sviluppatore

The game goes fastest if you click a lot, but its easier if you click a little and wait a lot. This is more true later in the game. I want to support both styles of play. But I'm glad you like clicking, you can try my other games that are far less idle than this one.

AingeruJ avatar

AingeruJ

Jun. 04, 2020

9
0

Please, what are exctly the diffrences of "Comprehend", "Trasscend" and "Ascend"?
And between "Knowledge" and "Wisdom"?

kygron1
kygron1 Sviluppatore

Multiplier = (Knowledge + earned) * Wisdom; Wisdom is never reset, Knowledge increases slowly until reset with Ascend. The rest is the mid-game mystery.

Rythmyo avatar

Rythmyo

Jun. 21, 2020

6
0

i use the transcend button when ever possible, but it seems you need a certain code and there is absolutly no indicator ingame. not good game design

termt avatar

termt

Jun. 06, 2020

14
1

"Should I avoid requiring lots of clicks?" Yes. Dear god, yes. Preventing auto-clickers? Currently my mouse being able to click by itself just barely makes this game tolerable.

kygron1
kygron1 Sviluppatore

Thanks for the feedback. So many games require this many clicks that I'm used to it and even tested entirely without an autoclicker. Feel free to use one, but I balanced the game based on 100 clicks being a minor challenge. An OP autoclicker can drown out the need for skill management, which should change over time.