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Love these games. One quam on this one so far though. After buying say the spring. I can't see the cost of the next ones without first selling the spring. Unless I missed something. Same with descriptions, granted some are self explanatory but others were not.
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i seem to get much better distances on Classic if i switch to another tab while i am launching and let it play out off screen.. i don't know if it has to do with obstacles not rendering, but it works like clockwork
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For the love of god, can you please fix boosts being activated when clicking on Options or the mute button. Being on a flash game site, I'll go to chat and when I need to refocus on the game by clicking Options or the sound button in order to control my penguin, it activates my next set of boosts.
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I've found a consistent late-game 10-day 200000 story mode victory method. Day 1: Omega Penguin and RC helicopter. Day 3-4: Buy Ejector Seat. Day 5-6: Buy Rocket Kit. Day 7: Buy Superhero Costume. Day 8-9: Buy Spearhead level 3, Spin Booster, and at least 1 Dubstep Drive. This doesn't even require bonus levels to work. Expect to have 3-4 Dubstep Drives at level 1-2, a base level spin booster, and if you upgraded the Spearhead to the max, fins at level 5.
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Yeah , found something weird ... i know i cheated in sandbox and all but.. limit is 1 billion ? reallly? it took me 20 seconds to get to the limit height of the game...
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This game is awesome! I always played part 1, when i came back a year later, part 3 blew my mind!
PS the derpy elvis potatoe is a good combi
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So my 150lb to 200K build costs over 300K. Is that the marker you're supposed to beat in 20 days for the "Payload Challenge" badge? Even at the 20K a day i'm making now that's 15days. Does anyone know a cheaper build? One of the extra pieces I'm missing maybe?
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Ugh, did some more testing, it seems that the Sonic Drive bug is caused by upgrading things. The game fudges up the new calculation until you reload the page. Even going to the main menu to load game doesn't fix it.
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Update: The Sonic Drive bug fixed itself upon reloading the game. I guess the game must have lost track of fuel somewhere along the line. Now I have eight uses out of them, which means the fuel tank does indeed work--though it seems to truance or round to the nearest interval.
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The bounciness of the payload makes no sense when trying to string multiple Shuttle Reactors together. If I can make easy head way with a lvl 1, i shouldn't continuously travel backwards with a lvl 7 and less weight.
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Hey, I think the sonic Drive is bugged. It says it has 7 fuel, and I'm using it alongside a Fuel canister at 1.19 multiplier, so if it were effected it would have 8.33 uses, but one ends up with five uses and the second one ends up with four?
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I have played your other learn to fly games and i love the music option but one question can you add a screen with all the medals i won like the "just a scratch" one or have you all ready added that screen and im just being dumb.
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That moment when you have a maxed out crate with two Banshees and two sets of multi-rockets and you ask yourself "Where are you even putting all this stuff"
Also I'm using a grenade to launch currently
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to brake the moon you need to be at lest have a speed around 75 but lets just say i dare you to do it in classic if you dare
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kinda hate this, fun in the others was the controls offered with the horizontal launch, ramp, glide. Vert launch not as much to play with, and there are 100 other titles in the field
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The fully configurable controls and settings (like whether to pause when focus lost) are immensely appreciated. I wish many devs would follow suit - many other games need these features even more.