Ze Field
di lilou_cormic
Ze Field
Tag per Ze Field
Descrizione
Ze Field: Un puzzle in cui raccogli strisce da dare a una povera zebra. Tieni d'occhio la torta di compleanno nascosta come easter egg. Crediti. Programmazione di lilou_cormic. Design e grafica di Hamsterspit. Musica ©2019 Joshua McLean (mrjoshuamclean.com) CC-By 4.0. Suoni di Kenney (www.kenney.nl) CC0 1.0. Comandi. Clic sinistro sugli oggetti per interagire. Clic destro sugli oggetti per una descrizione. Trascina gli oggetti dall'inventario per usarli. Nota: Ogni enigma ha indizi visivi. Tuttavia, alcuni sono molto sottili; potresti dover usare indizi sonori. Aggiornamenti. 2020-03-08 - v0.3.0. - Aggiunte animazioni semplici e evidenziazioni. 2019-09-19 - v0.2.1. - Risolti alcuni problemi grafici. 2019-07-19 - v0.2.0. - Aggiunti tooltip automatici per gli oggetti nell'inventario. - Aggiunti tooltip attivabili con il clic destro sugli oggetti
Come si gioca
Clic sinistro sugli oggetti per interagire. Clic destro sugli oggetti per ottenere una descrizione. Trascina gli oggetti dall'inventario per usarli. Nota: Ogni enigma ha indizi visivi. Tuttavia, alcuni sono molto sottili; potresti dover usare gli indizi sonori.
Aggiornamenti dello sviluppatore
2020-03-08 – v0.3.0
- Added simple animations and highligths
FAQ
Cos'è Ze Field?
Ze Field è un puzzle minimalista e strategico sviluppato da lilou_cormic, disponibile su Kongregate.
Come si gioca a Ze Field?
In Ze Field controlli una singola unità su una griglia e devi conquistare tutte le caselle verdi navigando lo spazio in modo efficiente.
Qual è l'obiettivo principale in Ze Field?
L'obiettivo principale in Ze Field è muoversi sulla griglia e convertire tutte le caselle verdi per completare ogni livello.
Ci sono diversi livelli o fasi in Ze Field?
Sì, Ze Field è composto da più livelli a griglia, ciascuno con layout e sfide strategiche uniche da risolvere.
Ze Field è un gioco single player o multigiocatore?
Ze Field è un puzzle per giocatore singolo, incentrato su strategia e progressione attraverso i livelli.
Commenti
Fernstoker
Jul. 13, 2019
I think the design of the candle needs to be changed - maybe add a flame? I was pretty sure it was a plastic cup of soda with a straw until I read other comments.
The programmer was smart and now we have tool-tips names given to objects so you can also reed what they are! next time ill try to make a better candle!:)Thanks for playing and the feedback.
Monkius
Jul. 07, 2019
Pretty cool; like a cross between a Bart Bonte game and a Tim Burton movie.
I couldn't figure out what to do with the dish thing and the dynamite-which-turned-out-to-be-a-candle, so I just started brute forcing and clicking everything and in the process figured out some other stuff. It would be nice if the cursor changed when you can click on something, so it would be more obvious that the player has to click the dots on what look like some very screwy dice in order to open them, for example. Somewhat weirdly, the cursor actually does this only when you select an object from inventory and drag it around trying to figure out where to put it.
What was the point of the "happy birthday" cake? I thought there would be some stripes hidden in the message, but the last one turned out to be on the scarecrow's hat.
Thanks for playing! The game was actually made for a week-long game jam. A challenge for the jam was to add a birthday cake as an easter egg. I totally agree that there should be better feedback for interactables. Future releases should have a tooltip system to identify objects and better cursor changes. Thanks for the feedback!
swiftace15
Jul. 19, 2019
Well, that was super fun! I like how some of the stripes were a little tricky to find, but nothing crazy. The birthday cake was cute, but I did not know that was a candle (thought it was a stick of dynamite - no offense Artist!). I liked the music and lack of bright colors; fit the mood and theme of the game really well. I brute-forced the dice puzzles by just listening for the dings. Other than that, I thought all the clues made sense (once I found what they were for). Those "antlers" are arms. That was the last clue I figured out, lol. Also, to the programmer, I bookmarked your itch.io page so I could play your other games :D To the artist, I really liked your style, and I had no problem figuring out what everything else was ;)
None Taken mister fox armadillo? Thanks for playing and the feedback! I think future games like this will have tool-tips to help you with the the explosive problems!:) I am very glad you enjoyed this game!
DemigodX
Jul. 20, 2019
Hints would be great, as would some sign other than sound when it comes to clicks. I played with the game muted before I realized it was unbeatable that way.
Thanks for playing and for the feedback!
panthchesh
Jun. 22, 2019
You might want to make the screen a smidge smaller. When it first loaded, it kept bouncing around because it was just a little too big -- and that can annoy users.
Fixed