Beatrice ATTACKS

Beatrice ATTACKS

di magenta_majors
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Beatrice ATTACKS

Voto:
2.4
Rilasciato: November 18, 2013
Ultimo aggiornamento: November 18, 2013
Sviluppatore: magenta_majors

Tag per Beatrice ATTACKS

Descrizione

My first Tower Defense game! Dante’s lover is attacking! With little cars!

Come si gioca

L for Load
S for Save
Click on screen

Commenti

0/1000
XxR3IGNxLIF3xX avatar

XxR3IGNxLIF3xX

Dec. 03, 2013

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0

In order to beat the map in less than 1 round, you need some upgrades. Otherwise, it takes around 3 rounds.

XxR3IGNxLIF3xX avatar

XxR3IGNxLIF3xX

Dec. 03, 2013

0
0

Without even completing 1/4 of the first wave.

XxR3IGNxLIF3xX avatar

XxR3IGNxLIF3xX

Dec. 03, 2013

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0

Say you have a tower right by the beginning of the track. If it destroys the first car before the next one comes, you have a window of time in between the first and second car to spam the Next Level button. If you click fast enough, not only can you get one win, but the levels reset and you can potentially get 2 wins by clicking to wave 10 again.

magenta_majors
magenta_majors Sviluppatore

I'll have to get rid of that there first tower slot then XD Thank you for clarifying. I ended up deciding the world didn't need another derivative TD clone, but now that I see this comment, I've got to figure out how to fix it. Funny thing, human nature.

XxR3IGNxLIF3xX avatar

XxR3IGNxLIF3xX

Nov. 18, 2013

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0

As you are able to go to the next level as soon as there are no cars on the map, beating the game and getting 10 skill points every time i played a game proved to be quite easy. Nevertheless, it has potential and I gave it 4 stars.

magenta_majors
magenta_majors Sviluppatore

Thank you for feedback! Yes, I'm had..some trouble.. with wave behavior...do you mean you can skip to lvl 2 after the first wave of cars on lvl 1? My plan was to have level 1 be very easy and expand out with levels getting harder so that if you have to replay the first one you could get more points. Maybe if I write the other levels I'll adjust the points you earn per replay.